Pass on admin state if the admin leaves the network game, so that someone else can start the game.

This commit is contained in:
lotodore
2007-10-03 13:36:47 +00:00
parent 8385b2e28d
commit 076d44b0ae
19 changed files with 239 additions and 49 deletions
+1
View File
@@ -126,6 +126,7 @@ void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &play
if (!playerName.empty() && playerName[0] != '#')
myLog->signalLogPlayerLeftMsg(tmpName);
}
void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) { myW->signalNetClientNewGameAdmin(playerId, QString::fromUtf8(playerName.c_str())); }
void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myW->signalNetClientGameListNew(gameId); }
void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myW->signalNetClientGameListRemove(gameId); }