Pass on admin state if the admin leaves the network game, so that someone else can start the game.
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@@ -126,6 +126,7 @@ void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &play
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if (!playerName.empty() && playerName[0] != '#')
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myLog->signalLogPlayerLeftMsg(tmpName);
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}
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void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) { myW->signalNetClientNewGameAdmin(playerId, QString::fromUtf8(playerName.c_str())); }
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void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myW->signalNetClientGameListNew(gameId); }
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void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myW->signalNetClientGameListRemove(gameId); }
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