Pass on admin state if the admin leaves the network game, so that someone else can start the game.

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lotodore committed 2007-10-03 13:36:47 +00:00
1 parent 8385b2e28d
commit 076d44b0ae
19 files changed
+239 -49

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@@ -105,6 +105,7 @@ public:
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName);
void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientWaitDialog();