Pass on admin state if the admin leaves the network game, so that someone else can start the game.

This commit is contained in:
lotodore
2007-10-03 13:36:47 +00:00
parent 8385b2e28d
commit 076d44b0ae
19 changed files with 239 additions and 49 deletions
+1
View File
@@ -105,6 +105,7 @@ public:
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName);
void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientWaitDialog();