Pass on admin state if the admin leaves the network game, so that someone else can start the game.

This commit is contained in:
lotodore
2007-10-03 13:36:47 +00:00
parent 8385b2e28d
commit 076d44b0ae
19 changed files with 239 additions and 49 deletions
+1
View File
@@ -132,6 +132,7 @@ signals:
void signalNetClientPlayerJoined(unsigned playerId, QString playerName, int rights);
void signalNetClientPlayerChanged(unsigned playerId, QString newPlayerName);
void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
void signalNetClientNewGameAdmin(unsigned playerId, QString playerName);
void signalNetClientGameListNew(unsigned gameId);
void signalNetClientGameListRemove(unsigned gameId);
void signalNetClientGameListUpdateMode(unsigned gameId, int mode);