Pass on admin state if the admin leaves the network game, so that someone else can start the game.
This commit is contained in:
@@ -132,6 +132,7 @@ signals:
|
||||
void signalNetClientPlayerJoined(unsigned playerId, QString playerName, int rights);
|
||||
void signalNetClientPlayerChanged(unsigned playerId, QString newPlayerName);
|
||||
void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
|
||||
void signalNetClientNewGameAdmin(unsigned playerId, QString playerName);
|
||||
void signalNetClientGameListNew(unsigned gameId);
|
||||
void signalNetClientGameListRemove(unsigned gameId);
|
||||
void signalNetClientGameListUpdateMode(unsigned gameId, int mode);
|
||||
|
||||
Reference in New Issue
Block a user