Pass on admin state if the admin leaves the network game, so that someone else can start the game.
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@@ -23,7 +23,7 @@
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#include <net/socket_msg.h>
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startNetworkGameDialogImpl::startNetworkGameDialogImpl(QWidget *parent, ConfigFile *config)
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: QDialog(parent), myW(NULL), isAdmin(false), myConfig(config), mySession(NULL)
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: QDialog(parent), myW(NULL), myPlayerId(0), isAdmin(false), myConfig(config), mySession(NULL)
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{
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setupUi(this);
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@@ -64,6 +64,7 @@ void startNetworkGameDialogImpl::refresh(int actionID) {
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void startNetworkGameDialogImpl::joinedNetworkGame(unsigned playerId, QString playerName, int rights) {
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myPlayerId = playerId;
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isAdmin = rights == PLAYER_RIGHTS_ADMIN;
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addConnectedPlayer(playerId, playerName, rights);
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}
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@@ -116,6 +117,15 @@ void startNetworkGameDialogImpl::removePlayer(unsigned playerId, QString) {
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checkPlayerQuantity();
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}
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void startNetworkGameDialogImpl::newGameAdmin(unsigned playerId, QString)
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{
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if (myPlayerId == playerId)
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{
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isAdmin = true;
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checkPlayerQuantity();
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}
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}
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void startNetworkGameDialogImpl::playerSelected(QTreeWidgetItem* item, QTreeWidgetItem*) {
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if (item)
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@@ -166,6 +176,8 @@ void startNetworkGameDialogImpl::clearDialog()
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pushButton_startGame->setEnabled(false);
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treeWidget->clear();
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checkBox_fillUpWithComputerOpponents->hide();
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myPlayerId = 0;
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}
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void startNetworkGameDialogImpl::setSession(Session *session)
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