Pass on admin state if the admin leaves the network game, so that someone else can start the game.
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@@ -50,6 +50,7 @@ public:
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virtual void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights) = 0;
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virtual void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName) = 0;
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virtual void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName) = 0;
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virtual void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName) = 0;
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virtual void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg) = 0;
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virtual void SignalNetClientWaitDialog() = 0;
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