diff --git a/src/net/common/servergamestate.cpp b/src/net/common/servergamestate.cpp index 97f17d47..f13f7951 100644 --- a/src/net/common/servergamestate.cpp +++ b/src/net/common/servergamestate.cpp @@ -315,6 +315,9 @@ ServerGameStateInit::InternalProcess(ServerGameThread &server, SessionWrapper se // Send "Player Joined" to other fully connected clients. server.SendToAllPlayers(CreateNetPacketPlayerJoined(*tmpPlayerData), SessionData::Game); + + // Notify lobby. + server.GetLobbyThread().NotifyPlayerJoinedGame(server.GetId(), tmpPlayerData->GetUniqueId()); } } // Wait for all players to confirm start of game.