Added callback to display player names of connected players.

This commit is contained in:
lotodore
2007-04-08 20:35:42 +00:00
parent e89b543a92
commit 07a0e01620
12 changed files with 32 additions and 8 deletions
+1
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@@ -99,4 +99,5 @@ void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->SignalN
void GuiWrapper::SignalNetServerSuccess(int actionID) { }
void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { }
void GuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { myW->SignalNetServerPlayerJoined(QString::fromUtf8(playerName.c_str())); }
+1
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@@ -99,6 +99,7 @@ public:
void SignalNetServerSuccess(int actionID);
void SignalNetServerError(int errorID, int osErrorID);
void SignalNetServerPlayerJoined(const std::string &playerName);
private:
+3
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@@ -544,6 +544,9 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
// Errors are handled globally, not within one dialog.
connect(this, SIGNAL(SignalNetClientError(int, int)), this, SLOT(networkError(int, int)));
connect(this, SIGNAL(SignalNetServerPlayerJoined(QString)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(QString)));
// textBrowser_Log->append(QString::number(this->pos().x(),10)+" "+QString::number(this->pos().y(),10));
// textBrowser_Log->append(QString::number(this->x(),10)+" "+QString::number(this->y(),10));
+1
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@@ -94,6 +94,7 @@ signals:
void SignalNetClientConnect(int actionID);
void SignalNetClientGameInfo(int actionID);
void SignalNetClientError(int errorID, int osErrorID);
void SignalNetServerPlayerJoined(QString playerName);
public slots:
@@ -41,10 +41,10 @@ void startNetworkGameDialogImpl::cancel() {
}
void startNetworkGameDialogImpl::addConnectedPlayer(std::string playerName) {
void startNetworkGameDialogImpl::addConnectedPlayer(QString playerName) {
QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget,0);
item->setData(0, 0, QString::fromUtf8(playerName.c_str()));
item->setData(0, 0, playerName);
}
void startNetworkGameDialogImpl::keyPressEvent ( QKeyEvent * event ) {
@@ -37,7 +37,7 @@ public slots:
void startGame();
void cancel();
void addConnectedPlayer(std::string);
void addConnectedPlayer(QString playerName);
void keyPressEvent ( QKeyEvent*);
};
+1 -1
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@@ -25,7 +25,7 @@
using namespace std;
#define ADD_PADDING(x) ((((x) + 3) >> 2) << 2)
#define ADD_PADDING(x) ((((x) + 3) >> 2) << 2)
#define NET_TYPE_JOIN_GAME 1
#define NET_TYPE_JOIN_GAME_ACK 2
+3 -1
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@@ -77,7 +77,9 @@ ServerRecvStateInit::Process(ServerRecvThread &server)
if (tmpPacket)
{
// TODO: check password
// TODO: display name
NetPacketJoinGame::Data playerData;
tmpPacket->GetData(playerData);
server.GetCallback().SignalNetServerPlayerJoined(playerData.playerName);
boost::shared_ptr<NetPacket> answer(new NetPacketJoinGameAck);
server.GetSender().Send(answer, recvSock);
session->SetState(SessionData::Established);
+8 -1
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@@ -41,7 +41,8 @@ private:
};
ServerRecvThread::ServerRecvThread()
ServerRecvThread::ServerRecvThread(ServerCallback &cb)
: m_callback(cb)
{
m_senderCallback.reset(new ServerSenderCallback(*this));
m_sender.reset(new SenderThread(GetSenderCallback()));
@@ -85,6 +86,12 @@ ServerRecvThread::AddNotification(unsigned notification)
m_notificationQueue.push_back(notification);
}
ServerCallback &
ServerRecvThread::GetCallback()
{
return m_callback;
}
void
ServerRecvThread::Main()
{
+1 -1
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@@ -33,7 +33,7 @@ ServerThread::ServerThread(ServerCallback &cb)
: m_callback(cb)
{
m_context.reset(new ServerContext);
m_recvThread.reset(new ServerRecvThread);
m_recvThread.reset(new ServerRecvThread(cb));
}
ServerThread::~ServerThread()
+4
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@@ -21,6 +21,8 @@
#ifndef _SERVERCALLBACK_H_
#define _SERVERCALLBACK_H_
#include <string>
class ServerCallback
{
public:
@@ -28,6 +30,8 @@ public:
virtual void SignalNetServerSuccess(int actionID) = 0;
virtual void SignalNetServerError(int errorID, int osErrorID) = 0;
virtual void SignalNetServerPlayerJoined(const std::string &playerName) = 0;
};
#endif
+6 -1
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@@ -28,6 +28,7 @@
#include <net/connectdata.h>
#include <net/sessiondata.h>
#include <net/servercallback.h>
#define RECEIVER_THREAD_TERMINATE_TIMEOUT 200
@@ -43,13 +44,15 @@ class NetPacket;
class ServerRecvThread : public Thread
{
public:
ServerRecvThread();
ServerRecvThread(ServerCallback &gui);
virtual ~ServerRecvThread();
void SendToAllPlayers(boost::shared_ptr<NetPacket> packet);
void AddConnection(boost::shared_ptr<ConnectData> data);
void AddNotification(unsigned notification);
ServerCallback &GetCallback();
protected:
typedef std::deque<boost::shared_ptr<ConnectData> > ConnectQueue;
@@ -94,6 +97,8 @@ private:
std::auto_ptr<ServerSenderCallback> m_senderCallback;
ServerCallback &m_callback;
friend class ServerRecvStateInit;
};