Added callback to display player names of connected players.
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@@ -99,4 +99,5 @@ void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->SignalN
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void GuiWrapper::SignalNetServerSuccess(int actionID) { }
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void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { }
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void GuiWrapper::SignalNetServerPlayerJoined(const string &playerName) { myW->SignalNetServerPlayerJoined(QString::fromUtf8(playerName.c_str())); }
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