Added callback to display player names of connected players.
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@@ -544,6 +544,9 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
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// Errors are handled globally, not within one dialog.
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connect(this, SIGNAL(SignalNetClientError(int, int)), this, SLOT(networkError(int, int)));
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connect(this, SIGNAL(SignalNetServerPlayerJoined(QString)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(QString)));
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// textBrowser_Log->append(QString::number(this->pos().x(),10)+" "+QString::number(this->pos().y(),10));
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// textBrowser_Log->append(QString::number(this->x(),10)+" "+QString::number(this->y(),10));
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@@ -94,6 +94,7 @@ signals:
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void SignalNetClientConnect(int actionID);
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetServerPlayerJoined(QString playerName);
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public slots:
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