Added callback to display player names of connected players.
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@@ -77,7 +77,9 @@ ServerRecvStateInit::Process(ServerRecvThread &server)
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if (tmpPacket)
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{
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// TODO: check password
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// TODO: display name
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NetPacketJoinGame::Data playerData;
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tmpPacket->GetData(playerData);
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server.GetCallback().SignalNetServerPlayerJoined(playerData.playerName);
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boost::shared_ptr<NetPacket> answer(new NetPacketJoinGameAck);
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server.GetSender().Send(answer, recvSock);
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session->SetState(SessionData::Established);
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