Added callback to display player names of connected players.

This commit is contained in:
lotodore
2007-04-08 20:35:42 +00:00
parent e89b543a92
commit 07a0e01620
12 changed files with 32 additions and 8 deletions
+3 -1
View File
@@ -77,7 +77,9 @@ ServerRecvStateInit::Process(ServerRecvThread &server)
if (tmpPacket)
{
// TODO: check password
// TODO: display name
NetPacketJoinGame::Data playerData;
tmpPacket->GetData(playerData);
server.GetCallback().SignalNetServerPlayerJoined(playerData.playerName);
boost::shared_ptr<NetPacket> answer(new NetPacketJoinGameAck);
server.GetSender().Send(answer, recvSock);
session->SetState(SessionData::Established);