Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.

This commit is contained in:
lotodore
2007-06-11 17:48:22 +00:00
parent dfffa16565
commit 07dc39d107
30 changed files with 1128 additions and 225 deletions
+2 -2
View File
@@ -31,10 +31,10 @@ public:
~LocalPreflop();
void setPlayersTurn(const int& theValue) { playersTurn = theValue; }
void setPlayersTurn(int theValue) { playersTurn = theValue; }
int getPlayersTurn() const { return playersTurn; }
void setHighestSet(const int& theValue) { highestSet = theValue; }
void setHighestSet(int theValue) { highestSet = theValue; }
int getHighestSet() const { return highestSet;}
void setPreflopFirstRound(bool theValue) { preflopFirstRound = theValue; }