Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.
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@@ -31,10 +31,10 @@ public:
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~LocalPreflop();
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void setPlayersTurn(const int& theValue) { playersTurn = theValue; }
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void setPlayersTurn(int theValue) { playersTurn = theValue; }
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int getPlayersTurn() const { return playersTurn; }
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void setHighestSet(const int& theValue) { highestSet = theValue; }
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void setHighestSet(int theValue) { highestSet = theValue; }
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int getHighestSet() const { return highestSet;}
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void setPreflopFirstRound(bool theValue) { preflopFirstRound = theValue; }
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