Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.

This commit is contained in:
lotodore
2007-06-11 17:48:22 +00:00
parent dfffa16565
commit 07dc39d107
30 changed files with 1128 additions and 225 deletions
+3 -2
View File
@@ -69,7 +69,7 @@ public:
virtual bool getMyActiveStatus() const =0;
virtual void setMyCards(int* theValue) =0;
virtual void getMyCards(int* theValue) =0;
virtual void getMyCards(int* theValue) const =0;
virtual void setMyTurn(bool theValue) =0;
virtual bool getMyTurn() const =0;
@@ -80,7 +80,8 @@ public:
virtual void setMyCardsValueInt(int theValue) =0;
virtual int getMyCardsValueInt() const =0;
virtual int* getMyBestHandPosition() =0;
virtual void setMyBestHandPosition(int* theValue) =0;
virtual void getMyBestHandPosition(int* theValue) const =0;
virtual void setMyRoundStartCash(int theValue) =0;
virtual int getMyRoundStartCash() const =0;