Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.
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@@ -25,10 +25,10 @@ public:
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virtual ~PreflopInterface();
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virtual void setPlayersTurn(const int& theValue) =0;
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virtual void setPlayersTurn(int theValue) =0;
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virtual int getPlayersTurn() const =0;
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virtual void setHighestSet(const int& theValue) =0;
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virtual void setHighestSet(int theValue) =0;
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virtual int getHighestSet() const =0;
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virtual void setPreflopFirstRound(bool theValue) =0;
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