Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.

This commit is contained in:
lotodore
2007-06-11 17:48:22 +00:00
parent dfffa16565
commit 07dc39d107
30 changed files with 1128 additions and 225 deletions
+1 -1
View File
@@ -55,7 +55,7 @@ public:
void sendClientPlayerAction();
void setCurrentGameID(const int& theValue) { currentGameID = theValue; }
void setCurrentGameID(int theValue) { currentGameID = theValue; }
int getCurrentGameID() const { return currentGameID; }
void sendChatMessage(const std::string &message);