more polymorphie steps for BeRo - local game --> unstable

This commit is contained in:
doitux
2007-08-04 21:30:20 +00:00
parent 1f00b3f458
commit 07f8a2aaeb
19 changed files with 87 additions and 45 deletions
-5
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@@ -11,11 +11,6 @@
//
#include "berofactoryinterface.h"
BeRoFactoryInterface::BeRoFactoryInterface()
{
}
BeRoFactoryInterface::~BeRoFactoryInterface()
{
}
+6 -2
View File
@@ -15,11 +15,15 @@
/**
@author FThauer FHammer <webmaster@pokerth.net>
*/
#include <berointerface.h>
class BeRoFactoryInterface{
public:
BeRoFactoryInterface();
~BeRoFactoryInterface();
virtual ~BeRoFactoryInterface();
virtual BeRoInterface* switchRounds() = 0;
};
-4
View File
@@ -11,10 +11,6 @@
//
#include "berointerface.h"
BeRoInterface::BeRoInterface()
{
}
BeRoInterface::~BeRoInterface()
{
+13 -2
View File
@@ -17,9 +17,20 @@
*/
class BeRoInterface{
public:
BeRoInterface();
~BeRoInterface();
virtual ~BeRoInterface();
virtual void setPlayersTurn(int) =0;
virtual int getPlayersTurn() const =0;
virtual void setHighestSet(int) =0;
virtual int getHighestSet() const =0;
virtual void setPreflopFirstRound(bool) =0;
virtual bool setPreflopFirstRound() const =0;
virtual void preflopRun() =0;
virtual void nextPlayer2() =0;
};
+8 -2
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@@ -45,8 +45,14 @@ public:
virtual FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB) =0;
virtual TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB) =0;
virtual RiverInterface* createRiver(HandInterface* hi, int id, int aP, int dP, int sB) =0;
virtual BeRoInterface* createBeRo() =0;
virtual BeRoFactoryInterface* createBeRoFactory() =0;
// virtual BeRoInterface* createBeRo() =0;
virtual BeRoFactoryInterface* createBeRoFactory(HandInterface* hi) =0;
};
#endif
// The following code introduces the new BeRo interface step by step. This hint will be removed if refactorying was succesfull //
// new BeRo Interface code stop here //
+2 -1
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@@ -27,6 +27,7 @@
#include "flopinterface.h"
#include "turninterface.h"
#include "riverinterface.h"
#include "berointerface.h"
class HandInterface{
public:
@@ -37,7 +38,7 @@ public:
virtual PlayerInterface** getPlayerArray() const =0;
virtual BoardInterface* getBoard() const =0;
virtual PreflopInterface* getPreflop() const =0;
virtual BeRoInterface* getPreflop() const =0;
virtual FlopInterface* getFlop() const =0;
virtual TurnInterface* getTurn() const =0;
virtual RiverInterface* getRiver() const =0;
+14 -5
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@@ -1,7 +1,7 @@
//
// C++ Implementation: localberofactory
//
// Description:
// Description:
//
//
// Author: FThauer FHammer <webmaster@pokerth.net>, (C) 2007
@@ -11,14 +11,23 @@
//
#include "localberofactory.h"
LocalBeRoFactory::LocalBeRoFactory()
: BeRoFactoryInterface()
{
}
LocalBeRoFactory::LocalBeRoFactory ( HandInterface* hi )
: BeRoFactoryInterface() , myHand ( hi )
{}
LocalBeRoFactory::~LocalBeRoFactory()
{}
BeRoInterface* LocalBeRoFactory::switchRounds()
{
BeRoInterface* myBeRo = 0;
myBeRo = new LocalBeRoPreflop ( myHand, 0, 7, 0, 10 );
return myBeRo;
}
+10 -1
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@@ -13,6 +13,9 @@
#define LOCALBEROFACTORY_H
#include <berofactoryinterface.h>
#include <berointerface.h>
#include <handinterface.h>
#include <localberopreflop.h>
/**
@author FThauer FHammer <webmaster@pokerth.net>
@@ -20,10 +23,16 @@
class LocalBeRoFactory : public BeRoFactoryInterface
{
public:
LocalBeRoFactory();
LocalBeRoFactory(HandInterface* hi);
~LocalBeRoFactory();
BeRoInterface* switchRounds();
private:
HandInterface* myHand;
};
#endif
@@ -57,7 +57,7 @@ TurnInterface* LocalEngineFactory::createTurn(HandInterface* hi, int id, int aP,
RiverInterface* LocalEngineFactory::createRiver(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalRiver(hi, id, aP, dP, sB); }
BeRoInterface* LocalEngineFactory::createBeRo() { return new LocalBeRo(); }
// BeRoInterface* LocalEngineFactory::createBeRo() { return new LocalBeRo(); }
BeRoFactoryInterface* LocalEngineFactory::createBeRoFactory() { return new LocalBeRoFactory(); }
BeRoFactoryInterface* LocalEngineFactory::createBeRoFactory(HandInterface* hi) { return new LocalBeRoFactory(hi); }
+3 -3
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@@ -29,7 +29,7 @@
#include <flopinterface.h>
#include <turninterface.h>
#include <riverinterface.h>
#include <berointerface.h>
// #include <berointerface.h>
#include <berofactoryinterface.h>
class ConfigFile;
@@ -47,8 +47,8 @@ public:
FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB);
TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB);
RiverInterface* createRiver(HandInterface* hi, int id, int aP, int dP, int sB);
BeRoInterface* createBeRo();
BeRoFactoryInterface* createBeRoFactory();
// BeRoInterface* createBeRo();
BeRoFactoryInterface* createBeRoFactory(HandInterface* hi);
private:
ConfigFile *myConfig;
+3 -2
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@@ -172,7 +172,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
myTurn = myFactory->createTurn(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
myRiver = myFactory->createRiver(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
myBeRo = myFactory->createBeRo();
myBeRoFactory = myFactory->createBeRoFactory(this);
myBeRo = myBeRoFactory->switchRounds();
}
@@ -324,7 +325,7 @@ void LocalHand::switchRounds() {
if(playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyAction() != 6 && playerArray[i]->getMyActiveStatus() == 1) {
tempHighestSet = 0;
switch (actualRound) {
case 0: {tempHighestSet = myPreflop->getHighestSet();}
case 0: {tempHighestSet = myBeRo->getHighestSet();}
break;
case 1: {tempHighestSet = myFlop->getHighestSet();}
break;
+3 -1
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@@ -30,6 +30,7 @@
#include <turninterface.h>
#include <riverinterface.h>
#include <berointerface.h>
#include <berofactoryinterface.h>
class LocalHand : public HandInterface{
@@ -41,7 +42,7 @@ public:
PlayerInterface** getPlayerArray() const { return playerArray; }
BoardInterface* getBoard() const { return myBoard; }
PreflopInterface* getPreflop() const { return myPreflop; }
BeRoInterface* getPreflop() const { return myBeRo; }
FlopInterface* getFlop() const { return myFlop; }
TurnInterface* getTurn() const { return myTurn; }
RiverInterface* getRiver() const { return myRiver; }
@@ -99,6 +100,7 @@ private:
TurnInterface *myTurn;
RiverInterface *myRiver;
BeRoInterface *myBeRo;
BeRoFactoryInterface *myBeRoFactory;
int myID;
int actualQuantityPlayers;
@@ -11,7 +11,7 @@
//
#include "clientberofactory.h"
ClientBeRoFactory::ClientBeRoFactory()
ClientBeRoFactory::ClientBeRoFactory(HandInterface* hi)
: BeRoFactoryInterface()
{
}
@@ -22,3 +22,4 @@ ClientBeRoFactory::~ClientBeRoFactory()
}
BeRoInterface* ClientBeRoFactory::switchRounds() {}
@@ -13,6 +13,7 @@
#define CLIENTBEROFACTORY_H
#include <berofactoryinterface.h>
#include <handinterface.h>
/**
@author FThauer FHammer <webmaster@pokerth.net>
@@ -20,10 +21,12 @@
class ClientBeRoFactory : public BeRoFactoryInterface
{
public:
ClientBeRoFactory();
ClientBeRoFactory(HandInterface* hi);
~ClientBeRoFactory();
BeRoInterface* switchRounds();
};
#endif
@@ -75,12 +75,12 @@ RiverInterface* ClientEngineFactory::createRiver(HandInterface* hi, int id, int
return new ClientRiver(hi, id, aP, dP, sB);
}
BeRoInterface* ClientEngineFactory::createBeRo()
{
return new ClientBeRo();
}
// BeRoInterface* ClientEngineFactory::createBeRo()
// {
// return new ClientBeRo();
// }
BeRoFactoryInterface* ClientEngineFactory::createBeRoFactory()
BeRoFactoryInterface* ClientEngineFactory::createBeRoFactory(HandInterface* hi)
{
return new ClientBeRoFactory();
return new ClientBeRoFactory(hi);
}
@@ -28,7 +28,7 @@
#include <flopinterface.h>
#include <turninterface.h>
#include <riverinterface.h>
#include <berointerface.h>
// #include <berointerface.h>
#include <berofactoryinterface.h>
@@ -47,8 +47,8 @@ public:
FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB);
TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB);
RiverInterface* createRiver(HandInterface* hi, int id, int aP, int dP, int sB);
BeRoInterface* createBeRo();
BeRoFactoryInterface* createBeRoFactory();
// BeRoInterface* createBeRo();
BeRoFactoryInterface* createBeRoFactory(HandInterface* hi);
};
+2 -2
View File
@@ -84,10 +84,10 @@ ClientHand::getBoard() const
return myBoard;
}
PreflopInterface*
BeRoInterface*
ClientHand::getPreflop() const
{
return myPreflop;
return myBeRo;
}
FlopInterface*
+3 -1
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@@ -28,6 +28,7 @@
#include <flopinterface.h>
#include <turninterface.h>
#include <riverinterface.h>
#include <berointerface.h>
#include <boost/thread.hpp>
@@ -41,7 +42,7 @@ public:
PlayerInterface** getPlayerArray() const;
BoardInterface* getBoard() const;
PreflopInterface* getPreflop() const;
BeRoInterface* getPreflop() const;
FlopInterface* getFlop() const;
TurnInterface* getTurn() const;
RiverInterface* getRiver() const;
@@ -97,6 +98,7 @@ private:
FlopInterface *myFlop;
TurnInterface *myTurn;
RiverInterface *myRiver;
BeRoInterface *myBeRo;
int myID;
int actualQuantityPlayers;