more polymorphie steps for BeRo - local game --> unstable
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@@ -17,9 +17,20 @@
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*/
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class BeRoInterface{
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public:
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BeRoInterface();
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~BeRoInterface();
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virtual ~BeRoInterface();
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virtual void setPlayersTurn(int) =0;
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virtual int getPlayersTurn() const =0;
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virtual void setHighestSet(int) =0;
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virtual int getHighestSet() const =0;
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virtual void setPreflopFirstRound(bool) =0;
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virtual bool setPreflopFirstRound() const =0;
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virtual void preflopRun() =0;
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virtual void nextPlayer2() =0;
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};
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