more polymorphie steps for BeRo - local game --> unstable
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@@ -45,8 +45,14 @@ public:
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virtual FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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virtual TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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virtual RiverInterface* createRiver(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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virtual BeRoInterface* createBeRo() =0;
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virtual BeRoFactoryInterface* createBeRoFactory() =0;
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// virtual BeRoInterface* createBeRo() =0;
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virtual BeRoFactoryInterface* createBeRoFactory(HandInterface* hi) =0;
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};
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#endif
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// The following code introduces the new BeRo interface step by step. This hint will be removed if refactorying was succesfull //
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// new BeRo Interface code stop here //
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