more polymorphie steps for BeRo - local game --> unstable
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@@ -30,6 +30,7 @@
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#include <turninterface.h>
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#include <riverinterface.h>
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#include <berointerface.h>
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#include <berofactoryinterface.h>
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class LocalHand : public HandInterface{
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@@ -41,7 +42,7 @@ public:
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PlayerInterface** getPlayerArray() const { return playerArray; }
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BoardInterface* getBoard() const { return myBoard; }
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PreflopInterface* getPreflop() const { return myPreflop; }
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BeRoInterface* getPreflop() const { return myBeRo; }
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FlopInterface* getFlop() const { return myFlop; }
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TurnInterface* getTurn() const { return myTurn; }
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RiverInterface* getRiver() const { return myRiver; }
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@@ -99,6 +100,7 @@ private:
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TurnInterface *myTurn;
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RiverInterface *myRiver;
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BeRoInterface *myBeRo;
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BeRoFactoryInterface *myBeRoFactory;
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int myID;
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int actualQuantityPlayers;
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