more polymorphie steps for BeRo - local game --> unstable
This commit is contained in:
+3
-1
@@ -104,6 +104,7 @@ HEADERS += src/game.h \
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src/engine/local_engine/localhand.h \
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src/engine/local_engine/localhand.h \
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src/engine/local_engine/localplayer.h \
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src/engine/local_engine/localplayer.h \
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src/engine/local_engine/localpreflop.h \
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src/engine/local_engine/localpreflop.h \
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src/engine/local_engine/localberopreflop.h \
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src/engine/local_engine/localriver.h \
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src/engine/local_engine/localriver.h \
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src/engine/local_engine/localturn.h \
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src/engine/local_engine/localturn.h \
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src/engine/local_engine/tools.h \
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src/engine/local_engine/tools.h \
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@@ -185,7 +186,8 @@ SOURCES += src/game.cpp \
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src/engine/local_engine/localhand.cpp \
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src/engine/local_engine/localhand.cpp \
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src/engine/local_engine/localplayer.cpp \
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src/engine/local_engine/localplayer.cpp \
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src/engine/local_engine/localpreflop.cpp \
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src/engine/local_engine/localpreflop.cpp \
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src/engine/local_engine/localriver.cpp \
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src/engine/local_engine/localberopreflop.cpp \
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src/engine/local_engine/localriver.cpp \
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src/engine/local_engine/localturn.cpp \
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src/engine/local_engine/localturn.cpp \
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src/engine/local_engine/tools.cpp \
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src/engine/local_engine/tools.cpp \
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src/engine/local_engine/localbero.cpp \
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src/engine/local_engine/localbero.cpp \
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@@ -11,11 +11,6 @@
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//
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//
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#include "berofactoryinterface.h"
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#include "berofactoryinterface.h"
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BeRoFactoryInterface::BeRoFactoryInterface()
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{
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}
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BeRoFactoryInterface::~BeRoFactoryInterface()
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BeRoFactoryInterface::~BeRoFactoryInterface()
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{
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{
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}
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}
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@@ -15,11 +15,15 @@
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/**
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/**
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@author FThauer FHammer <webmaster@pokerth.net>
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@author FThauer FHammer <webmaster@pokerth.net>
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*/
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*/
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#include <berointerface.h>
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class BeRoFactoryInterface{
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class BeRoFactoryInterface{
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public:
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public:
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BeRoFactoryInterface();
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~BeRoFactoryInterface();
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virtual ~BeRoFactoryInterface();
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virtual BeRoInterface* switchRounds() = 0;
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};
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};
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@@ -11,10 +11,6 @@
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//
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//
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#include "berointerface.h"
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#include "berointerface.h"
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BeRoInterface::BeRoInterface()
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{
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}
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BeRoInterface::~BeRoInterface()
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BeRoInterface::~BeRoInterface()
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{
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{
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@@ -17,9 +17,20 @@
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*/
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*/
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class BeRoInterface{
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class BeRoInterface{
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public:
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public:
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BeRoInterface();
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~BeRoInterface();
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virtual ~BeRoInterface();
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virtual void setPlayersTurn(int) =0;
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virtual int getPlayersTurn() const =0;
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virtual void setHighestSet(int) =0;
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virtual int getHighestSet() const =0;
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virtual void setPreflopFirstRound(bool) =0;
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virtual bool setPreflopFirstRound() const =0;
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virtual void preflopRun() =0;
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virtual void nextPlayer2() =0;
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};
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};
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@@ -45,8 +45,14 @@ public:
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virtual FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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virtual FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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virtual TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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virtual TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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virtual RiverInterface* createRiver(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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virtual RiverInterface* createRiver(HandInterface* hi, int id, int aP, int dP, int sB) =0;
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virtual BeRoInterface* createBeRo() =0;
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// virtual BeRoInterface* createBeRo() =0;
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virtual BeRoFactoryInterface* createBeRoFactory() =0;
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virtual BeRoFactoryInterface* createBeRoFactory(HandInterface* hi) =0;
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};
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};
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#endif
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#endif
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// The following code introduces the new BeRo interface step by step. This hint will be removed if refactorying was succesfull //
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// new BeRo Interface code stop here //
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@@ -27,6 +27,7 @@
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#include "flopinterface.h"
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#include "flopinterface.h"
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#include "turninterface.h"
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#include "turninterface.h"
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#include "riverinterface.h"
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#include "riverinterface.h"
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#include "berointerface.h"
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class HandInterface{
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class HandInterface{
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public:
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public:
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@@ -37,7 +38,7 @@ public:
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virtual PlayerInterface** getPlayerArray() const =0;
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virtual PlayerInterface** getPlayerArray() const =0;
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virtual BoardInterface* getBoard() const =0;
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virtual BoardInterface* getBoard() const =0;
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virtual PreflopInterface* getPreflop() const =0;
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virtual BeRoInterface* getPreflop() const =0;
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virtual FlopInterface* getFlop() const =0;
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virtual FlopInterface* getFlop() const =0;
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virtual TurnInterface* getTurn() const =0;
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virtual TurnInterface* getTurn() const =0;
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virtual RiverInterface* getRiver() const =0;
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virtual RiverInterface* getRiver() const =0;
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@@ -1,7 +1,7 @@
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//
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//
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// C++ Implementation: localberofactory
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// C++ Implementation: localberofactory
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//
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//
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// Description:
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// Description:
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//
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//
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//
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//
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// Author: FThauer FHammer <webmaster@pokerth.net>, (C) 2007
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// Author: FThauer FHammer <webmaster@pokerth.net>, (C) 2007
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@@ -11,14 +11,23 @@
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//
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//
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#include "localberofactory.h"
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#include "localberofactory.h"
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LocalBeRoFactory::LocalBeRoFactory()
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LocalBeRoFactory::LocalBeRoFactory ( HandInterface* hi )
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: BeRoFactoryInterface()
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: BeRoFactoryInterface() , myHand ( hi )
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{
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{}
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}
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LocalBeRoFactory::~LocalBeRoFactory()
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LocalBeRoFactory::~LocalBeRoFactory()
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{}
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BeRoInterface* LocalBeRoFactory::switchRounds()
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{
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{
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BeRoInterface* myBeRo = 0;
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myBeRo = new LocalBeRoPreflop ( myHand, 0, 7, 0, 10 );
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return myBeRo;
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}
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}
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@@ -13,6 +13,9 @@
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#define LOCALBEROFACTORY_H
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#define LOCALBEROFACTORY_H
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#include <berofactoryinterface.h>
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#include <berofactoryinterface.h>
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#include <berointerface.h>
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#include <handinterface.h>
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#include <localberopreflop.h>
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/**
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/**
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@author FThauer FHammer <webmaster@pokerth.net>
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@author FThauer FHammer <webmaster@pokerth.net>
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@@ -20,10 +23,16 @@
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class LocalBeRoFactory : public BeRoFactoryInterface
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class LocalBeRoFactory : public BeRoFactoryInterface
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{
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{
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public:
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public:
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LocalBeRoFactory();
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LocalBeRoFactory(HandInterface* hi);
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~LocalBeRoFactory();
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~LocalBeRoFactory();
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BeRoInterface* switchRounds();
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private:
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HandInterface* myHand;
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};
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};
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#endif
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#endif
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@@ -57,7 +57,7 @@ TurnInterface* LocalEngineFactory::createTurn(HandInterface* hi, int id, int aP,
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RiverInterface* LocalEngineFactory::createRiver(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalRiver(hi, id, aP, dP, sB); }
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RiverInterface* LocalEngineFactory::createRiver(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalRiver(hi, id, aP, dP, sB); }
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BeRoInterface* LocalEngineFactory::createBeRo() { return new LocalBeRo(); }
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// BeRoInterface* LocalEngineFactory::createBeRo() { return new LocalBeRo(); }
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BeRoFactoryInterface* LocalEngineFactory::createBeRoFactory() { return new LocalBeRoFactory(); }
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BeRoFactoryInterface* LocalEngineFactory::createBeRoFactory(HandInterface* hi) { return new LocalBeRoFactory(hi); }
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@@ -29,7 +29,7 @@
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#include <flopinterface.h>
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#include <flopinterface.h>
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#include <turninterface.h>
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#include <turninterface.h>
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#include <riverinterface.h>
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#include <riverinterface.h>
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#include <berointerface.h>
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// #include <berointerface.h>
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#include <berofactoryinterface.h>
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#include <berofactoryinterface.h>
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class ConfigFile;
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class ConfigFile;
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@@ -47,8 +47,8 @@ public:
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FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB);
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FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB);
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TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB);
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TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB);
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RiverInterface* createRiver(HandInterface* hi, int id, int aP, int dP, int sB);
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RiverInterface* createRiver(HandInterface* hi, int id, int aP, int dP, int sB);
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BeRoInterface* createBeRo();
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// BeRoInterface* createBeRo();
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BeRoFactoryInterface* createBeRoFactory();
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BeRoFactoryInterface* createBeRoFactory(HandInterface* hi);
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private:
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private:
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ConfigFile *myConfig;
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ConfigFile *myConfig;
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@@ -172,7 +172,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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myTurn = myFactory->createTurn(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myTurn = myFactory->createTurn(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myRiver = myFactory->createRiver(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myRiver = myFactory->createRiver(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myBeRo = myFactory->createBeRo();
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myBeRoFactory = myFactory->createBeRoFactory(this);
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myBeRo = myBeRoFactory->switchRounds();
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}
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}
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@@ -324,7 +325,7 @@ void LocalHand::switchRounds() {
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if(playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyAction() != 6 && playerArray[i]->getMyActiveStatus() == 1) {
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if(playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyAction() != 6 && playerArray[i]->getMyActiveStatus() == 1) {
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tempHighestSet = 0;
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tempHighestSet = 0;
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switch (actualRound) {
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switch (actualRound) {
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case 0: {tempHighestSet = myPreflop->getHighestSet();}
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case 0: {tempHighestSet = myBeRo->getHighestSet();}
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break;
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break;
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case 1: {tempHighestSet = myFlop->getHighestSet();}
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case 1: {tempHighestSet = myFlop->getHighestSet();}
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break;
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break;
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@@ -30,6 +30,7 @@
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#include <turninterface.h>
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#include <turninterface.h>
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#include <riverinterface.h>
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#include <riverinterface.h>
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#include <berointerface.h>
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#include <berointerface.h>
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#include <berofactoryinterface.h>
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class LocalHand : public HandInterface{
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class LocalHand : public HandInterface{
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@@ -41,7 +42,7 @@ public:
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PlayerInterface** getPlayerArray() const { return playerArray; }
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PlayerInterface** getPlayerArray() const { return playerArray; }
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BoardInterface* getBoard() const { return myBoard; }
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BoardInterface* getBoard() const { return myBoard; }
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PreflopInterface* getPreflop() const { return myPreflop; }
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BeRoInterface* getPreflop() const { return myBeRo; }
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FlopInterface* getFlop() const { return myFlop; }
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FlopInterface* getFlop() const { return myFlop; }
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TurnInterface* getTurn() const { return myTurn; }
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TurnInterface* getTurn() const { return myTurn; }
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RiverInterface* getRiver() const { return myRiver; }
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RiverInterface* getRiver() const { return myRiver; }
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@@ -99,6 +100,7 @@ private:
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TurnInterface *myTurn;
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TurnInterface *myTurn;
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RiverInterface *myRiver;
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RiverInterface *myRiver;
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BeRoInterface *myBeRo;
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BeRoInterface *myBeRo;
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BeRoFactoryInterface *myBeRoFactory;
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int myID;
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int myID;
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int actualQuantityPlayers;
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int actualQuantityPlayers;
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@@ -11,7 +11,7 @@
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//
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//
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#include "clientberofactory.h"
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#include "clientberofactory.h"
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ClientBeRoFactory::ClientBeRoFactory()
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ClientBeRoFactory::ClientBeRoFactory(HandInterface* hi)
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: BeRoFactoryInterface()
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: BeRoFactoryInterface()
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{
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{
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}
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}
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@@ -22,3 +22,4 @@ ClientBeRoFactory::~ClientBeRoFactory()
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}
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}
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BeRoInterface* ClientBeRoFactory::switchRounds() {}
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@@ -13,6 +13,7 @@
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#define CLIENTBEROFACTORY_H
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#define CLIENTBEROFACTORY_H
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#include <berofactoryinterface.h>
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#include <berofactoryinterface.h>
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#include <handinterface.h>
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/**
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/**
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@author FThauer FHammer <webmaster@pokerth.net>
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@author FThauer FHammer <webmaster@pokerth.net>
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@@ -20,10 +21,12 @@
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class ClientBeRoFactory : public BeRoFactoryInterface
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class ClientBeRoFactory : public BeRoFactoryInterface
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{
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{
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public:
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public:
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ClientBeRoFactory();
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ClientBeRoFactory(HandInterface* hi);
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~ClientBeRoFactory();
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~ClientBeRoFactory();
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BeRoInterface* switchRounds();
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};
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};
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#endif
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#endif
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@@ -75,12 +75,12 @@ RiverInterface* ClientEngineFactory::createRiver(HandInterface* hi, int id, int
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return new ClientRiver(hi, id, aP, dP, sB);
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return new ClientRiver(hi, id, aP, dP, sB);
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}
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}
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BeRoInterface* ClientEngineFactory::createBeRo()
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// BeRoInterface* ClientEngineFactory::createBeRo()
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{
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// {
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return new ClientBeRo();
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// return new ClientBeRo();
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}
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// }
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BeRoFactoryInterface* ClientEngineFactory::createBeRoFactory()
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BeRoFactoryInterface* ClientEngineFactory::createBeRoFactory(HandInterface* hi)
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{
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{
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return new ClientBeRoFactory();
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return new ClientBeRoFactory(hi);
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}
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}
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@@ -28,7 +28,7 @@
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#include <flopinterface.h>
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#include <flopinterface.h>
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#include <turninterface.h>
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#include <turninterface.h>
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#include <riverinterface.h>
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#include <riverinterface.h>
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#include <berointerface.h>
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// #include <berointerface.h>
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#include <berofactoryinterface.h>
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#include <berofactoryinterface.h>
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@@ -47,8 +47,8 @@ public:
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FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB);
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FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB);
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TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB);
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TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB);
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RiverInterface* createRiver(HandInterface* hi, int id, int aP, int dP, int sB);
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RiverInterface* createRiver(HandInterface* hi, int id, int aP, int dP, int sB);
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BeRoInterface* createBeRo();
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// BeRoInterface* createBeRo();
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BeRoFactoryInterface* createBeRoFactory();
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BeRoFactoryInterface* createBeRoFactory(HandInterface* hi);
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};
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};
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|||||||
@@ -84,10 +84,10 @@ ClientHand::getBoard() const
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|||||||
return myBoard;
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return myBoard;
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||||||
}
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}
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||||||
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PreflopInterface*
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BeRoInterface*
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||||||
ClientHand::getPreflop() const
|
ClientHand::getPreflop() const
|
||||||
{
|
{
|
||||||
return myPreflop;
|
return myBeRo;
|
||||||
}
|
}
|
||||||
|
|
||||||
FlopInterface*
|
FlopInterface*
|
||||||
|
|||||||
@@ -28,6 +28,7 @@
|
|||||||
#include <flopinterface.h>
|
#include <flopinterface.h>
|
||||||
#include <turninterface.h>
|
#include <turninterface.h>
|
||||||
#include <riverinterface.h>
|
#include <riverinterface.h>
|
||||||
|
#include <berointerface.h>
|
||||||
|
|
||||||
#include <boost/thread.hpp>
|
#include <boost/thread.hpp>
|
||||||
|
|
||||||
@@ -41,7 +42,7 @@ public:
|
|||||||
|
|
||||||
PlayerInterface** getPlayerArray() const;
|
PlayerInterface** getPlayerArray() const;
|
||||||
BoardInterface* getBoard() const;
|
BoardInterface* getBoard() const;
|
||||||
PreflopInterface* getPreflop() const;
|
BeRoInterface* getPreflop() const;
|
||||||
FlopInterface* getFlop() const;
|
FlopInterface* getFlop() const;
|
||||||
TurnInterface* getTurn() const;
|
TurnInterface* getTurn() const;
|
||||||
RiverInterface* getRiver() const;
|
RiverInterface* getRiver() const;
|
||||||
@@ -97,6 +98,7 @@ private:
|
|||||||
FlopInterface *myFlop;
|
FlopInterface *myFlop;
|
||||||
TurnInterface *myTurn;
|
TurnInterface *myTurn;
|
||||||
RiverInterface *myRiver;
|
RiverInterface *myRiver;
|
||||||
|
BeRoInterface *myBeRo;
|
||||||
|
|
||||||
int myID;
|
int myID;
|
||||||
int actualQuantityPlayers;
|
int actualQuantityPlayers;
|
||||||
|
|||||||
Reference in New Issue
Block a user