Almost complete rewrite of server game state due to porting the network engine to asio. Server is still broken in a lot of ways. A game is no longer run in a separate thread (but this change is still incomplete).
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@@ -90,6 +90,7 @@ public:
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u_int32_t GetNextGameId();
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ServerCallback &GetCallback();
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TimerManager &GetTimerManager();
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AvatarManager &GetAvatarManager();
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ServerStats GetStats() const;
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