Fixed a bunch of compiler warnings (mingw compiler).
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@@ -282,7 +282,7 @@ ClientThread::Main()
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boost::shared_ptr<EngineFactory> factory(new ClientEngineFactory); // LocalEngine erstellen
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MapPlayerDataList();
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if (GetPlayerDataList().size() != GetStartData().numberOfPlayers)
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if (GetPlayerDataList().size() != (unsigned)GetStartData().numberOfPlayers)
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throw NetException(ERR_NET_INVALID_PLAYER_COUNT, 0);
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m_game.reset(new Game(&m_gui, factory, GetPlayerDataList(), GetGameData(), GetStartData(), m_curGameId++));
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// Initialize GUI speed.
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@@ -441,14 +441,14 @@ ClientThread::SetStartData(const StartData &startData)
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m_startData = startData;
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}
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int
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unsigned
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ClientThread::GetGuiPlayerId() const
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{
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return m_guiPlayerId;
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}
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void
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ClientThread::SetGuiPlayerId(int guiPlayerId)
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ClientThread::SetGuiPlayerId(unsigned guiPlayerId)
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{
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m_guiPlayerId = guiPlayerId;
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}
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