diff --git a/src/gui/qt/mainwindow/mainwindowimpl.cpp b/src/gui/qt/mainwindow/mainwindowimpl.cpp index c25b4be6..da4d5371 100755 --- a/src/gui/qt/mainwindow/mainwindowimpl.cpp +++ b/src/gui/qt/mainwindow/mainwindowimpl.cpp @@ -528,11 +528,6 @@ void mainWindowImpl::callSettingsDialog() { int i,j; - for (i=0; i<=4; i++ ) { - if(boardCardsArray[i]->getIsFlipside()) { - boardCardsArray[i]->setPixmap(*flipside, TRUE); - } - } for (i=1; i<=4; i++ ) { for ( j=0; j<=1; j++ ) { if (holeCardsArray[i][j]->getIsFlipside()) { @@ -1426,7 +1421,7 @@ void mainWindowImpl::postRiverRunAnimation3() { } else { - if( actualHand->getActivePlayersCounter() != 1 && actualHand->getPlayerArray()[i]->getMyAction() != 1 && myConfig->readConfigInt("ShowFadeOutCardsAnimation", 1) ) { + if( actualHand->getActivePlayersCounter() != 1 && actualHand->getPlayerArray()[i]->getMyAction() != 1 && actualHand->getPlayerArray()[i]->getMyActiveStatus() && myConfig->readConfigInt("ShowFadeOutCardsAnimation", 1) ) { //aufgedeckte Gegner auch ausblenden holeCardsArray[i][0]->startFadeOut(guiGameSpeed);