more polymorphie steps for BeRo - local game --> unstable

This commit is contained in:
doitux
2007-08-04 22:05:12 +00:00
parent 07f8a2aaeb
commit 0a0a24433e
12 changed files with 216 additions and 25 deletions
@@ -26,7 +26,6 @@
#include "localflop.h"
#include "localturn.h"
#include "localriver.h"
#include "localbero.h"
#include "localberofactory.h"
#include <configfile.h>
@@ -57,7 +56,5 @@ TurnInterface* LocalEngineFactory::createTurn(HandInterface* hi, int id, int aP,
RiverInterface* LocalEngineFactory::createRiver(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalRiver(hi, id, aP, dP, sB); }
// BeRoInterface* LocalEngineFactory::createBeRo() { return new LocalBeRo(); }
BeRoFactoryInterface* LocalEngineFactory::createBeRoFactory(HandInterface* hi) { return new LocalBeRoFactory(hi); }
BeRoFactoryInterface* LocalEngineFactory::createBeRoFactory(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalBeRoFactory(hi, id, aP, dP, sB); }