more polymorphie steps for BeRo - local game --> unstable
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@@ -172,7 +172,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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myTurn = myFactory->createTurn(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myRiver = myFactory->createRiver(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myBeRoFactory = myFactory->createBeRoFactory(this);
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myBeRoFactory = myFactory->createBeRoFactory(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myBeRo = myBeRoFactory->switchRounds();
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}
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