Let the server send cards on request of the corresponding user.
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@@ -90,7 +90,6 @@ void ServerGuiWrapper::riverAnimation2() {}
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void ServerGuiWrapper::postRiverAnimation1() {}
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void ServerGuiWrapper::postRiverRunAnimation1() {}
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void ServerGuiWrapper::postRiverShowCards(unsigned /*playerId*/) {}
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void ServerGuiWrapper::flipHolecardsAllIn() {}
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void ServerGuiWrapper::nextRoundCleanGui() {}
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@@ -123,6 +122,7 @@ void ServerGuiWrapper::SignalNetClientServerListClear() { if (myClientcb) myClie
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void ServerGuiWrapper::SignalNetClientServerListShow() { if (myClientcb) myClientcb->SignalNetClientServerListShow(); }
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void ServerGuiWrapper::SignalNetClientLoginShow() { if (myClientcb) myClientcb->SignalNetClientLoginShow(); }
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void ServerGuiWrapper::SignalNetClientPostRiverShowCards(unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientPostRiverShowCards(playerId); }
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void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
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void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
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@@ -78,7 +78,6 @@ public:
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void postRiverAnimation1();
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void postRiverRunAnimation1();
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void postRiverShowCards(unsigned playerId);
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void flipHolecardsAllIn();
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@@ -135,6 +134,7 @@ public:
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void SignalNetClientServerListShow();
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void SignalNetClientLoginShow();
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void SignalNetClientPostRiverShowCards(unsigned playerId);
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void SignalNetServerSuccess(int actionID);
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void SignalNetServerError(int errorID, int osErrorID);
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