Let the server send cards on request of the corresponding user.
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@@ -97,7 +97,6 @@ void GuiWrapper::riverAnimation2() { myW->signalRiverAnimation2(); }
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void GuiWrapper::postRiverAnimation1() { myW->signalPostRiverAnimation1(); }
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void GuiWrapper::postRiverRunAnimation1() { myW->signalPostRiverRunAnimation1(); }
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void GuiWrapper::postRiverShowCards(unsigned playerId) { myW->signalPostRiverShowCards(playerId); }
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void GuiWrapper::flipHolecardsAllIn() { myW->signalFlipHolecardsAllIn(); }
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@@ -130,6 +129,7 @@ void GuiWrapper::SignalNetClientConnect(int actionID) { myStartWindow->signalNet
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void GuiWrapper::SignalNetClientServerListAdd(unsigned serverId) { myStartWindow->signalNetClientServerListAdd(serverId); }
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void GuiWrapper::SignalNetClientServerListShow() { myStartWindow->signalNetClientServerListShow(); }
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void GuiWrapper::SignalNetClientLoginShow() { myStartWindow->signalNetClientLoginShow(); }
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void GuiWrapper::SignalNetClientPostRiverShowCards(unsigned playerId) { myW->signalPostRiverShowCards(playerId); }
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void GuiWrapper::SignalNetClientServerListClear() { myStartWindow->signalNetClientServerListClear(); }
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void GuiWrapper::SignalNetClientGameInfo(int actionID) { myStartWindow->signalNetClientGameInfo(actionID); }
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void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myStartWindow->signalNetClientError(errorID, osErrorID); }
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@@ -85,7 +85,6 @@ public:
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void postRiverAnimation1();
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void postRiverRunAnimation1();
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void postRiverShowCards(unsigned playerId);
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void flipHolecardsAllIn();
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@@ -118,6 +117,7 @@ public:
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void SignalNetClientServerListShow();
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void SignalNetClientServerListClear();
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void SignalNetClientLoginShow();
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void SignalNetClientPostRiverShowCards(unsigned playerId);
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientNotification(int notificationId);
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