Let the server send cards on request of the corresponding user.

This commit is contained in:
lotodore
2010-07-17 21:11:12 +00:00
parent 96fa7c642c
commit 0a15afacbb
12 changed files with 76 additions and 30 deletions
+2 -1
View File
@@ -60,12 +60,13 @@ public:
virtual void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg) = 0;
virtual void SignalNetClientMsgBox(const std::string &msg) = 0;
virtual void SignalNetClientWaitDialog() = 0;
virtual void SignalNetClientServerListAdd(unsigned serverId) = 0;
virtual void SignalNetClientServerListClear() = 0;
virtual void SignalNetClientServerListShow() = 0;
virtual void SignalNetClientLoginShow() = 0;
virtual void SignalNetClientPostRiverShowCards(unsigned playerId) = 0;
virtual void SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName) = 0;
virtual void SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) = 0;