Let the server send cards on request of the corresponding user.

This commit is contained in:
lotodore
2010-07-17 21:11:12 +00:00
parent 96fa7c642c
commit 0a15afacbb
12 changed files with 76 additions and 30 deletions
+23
View File
@@ -1718,6 +1718,29 @@ ClientStateWaitHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client
client->SetState(ClientStateWaitGame::Instance());
}
}
else if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_afterHandShowCardsMessage)
{
AfterHandShowCardsMessage_t *showCards = &tmpPacket->GetMsg()->choice.afterHandShowCardsMessage;
PlayerResult_t *r = &showCards->playerResult;
boost::shared_ptr<PlayerInterface> tmpPlayer = client->GetGame()->getPlayerByUniqueId(r->playerId);
if (!tmpPlayer)
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
int tmpCards[2];
int bestHandPos[5];
tmpCards[0] = static_cast<int>(r->resultCard1);
tmpCards[1] = static_cast<int>(r->resultCard2);
tmpPlayer->setMyCards(tmpCards);
for (int num = 0; num < 5; num++)
bestHandPos[num] = *r->bestHandPosition.list.array[num];
tmpPlayer->setMyCardsValueInt(r->cardsValue);
tmpPlayer->setMyBestHandPosition(bestHandPos);
tmpPlayer->setMyCash(r->playerMoney);
tmpPlayer->setLastMoneyWon(r->moneyWon);
client->GetCallback().SignalNetClientPostRiverShowCards(r->playerId);
}
}
//-----------------------------------------------------------------------------