Let the server send cards on request of the corresponding user.

This commit is contained in:
lotodore
2010-07-17 21:11:12 +00:00
parent 96fa7c642c
commit 0a15afacbb
12 changed files with 76 additions and 30 deletions
+6
View File
@@ -134,6 +134,12 @@ ServerGame::SendToAllPlayers(boost::shared_ptr<NetPacket> packet, SessionData::S
GetSessionManager().SendToAllSessions(GetLobbyThread().GetSender(), packet, state);
}
void
ServerGame::SendToAllButOnePlayers(boost::shared_ptr<NetPacket> packet, SessionId except, SessionData::State state)
{
GetSessionManager().SendToAllButOneSessions(GetLobbyThread().GetSender(), packet, except, state);
}
void
ServerGame::RemoveAllSessions()
{