Let the server send cards on request of the corresponding user.
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@@ -134,6 +134,12 @@ ServerGame::SendToAllPlayers(boost::shared_ptr<NetPacket> packet, SessionData::S
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GetSessionManager().SendToAllSessions(GetLobbyThread().GetSender(), packet, state);
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}
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void
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ServerGame::SendToAllButOnePlayers(boost::shared_ptr<NetPacket> packet, SessionId except, SessionData::State state)
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{
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GetSessionManager().SendToAllButOneSessions(GetLobbyThread().GetSender(), packet, except, state);
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}
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void
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ServerGame::RemoveAllSessions()
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{
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