Let the server send cards on request of the corresponding user.

This commit is contained in:
lotodore
2010-07-17 21:11:12 +00:00
parent 96fa7c642c
commit 0a15afacbb
12 changed files with 76 additions and 30 deletions
+33 -18
View File
@@ -170,6 +170,28 @@ static void PerformPlayerAction(ServerGame &server, boost::shared_ptr<PlayerInte
SendPlayerAction(server, player);
}
static void
SetPlayerResult(PlayerResult_t &playerResult, boost::shared_ptr<PlayerInterface> tmpPlayer)
{
playerResult.playerId = tmpPlayer->getMyUniqueID();
int tmpCards[2];
int bestHandPos[5];
tmpPlayer->getMyCards(tmpCards);
playerResult.resultCard1 = tmpCards[0];
playerResult.resultCard2 = tmpCards[1];
tmpPlayer->getMyBestHandPosition(bestHandPos);
for (int num = 0; num < 5; num++)
{
long *handPos = (long *)calloc(1, sizeof(long));
*handPos = bestHandPos[num];
ASN_SEQUENCE_ADD(&playerResult.bestHandPosition.list, handPos);
}
playerResult.cardsValue = tmpPlayer->getMyCardsValueInt();
playerResult.moneyWon = tmpPlayer->getLastMoneyWon();
playerResult.playerMoney = tmpPlayer->getMyCash();
}
//-----------------------------------------------------------------------------
ServerGameState::~ServerGameState()
@@ -876,23 +898,7 @@ ServerGameStateHand::EngineLoop(boost::shared_ptr<ServerGame> server)
while (i != end)
{
PlayerResult_t *playerResult = (PlayerResult_t *)calloc(1, sizeof(PlayerResult_t));
playerResult->playerId = (*i)->getMyUniqueID();
int tmpCards[2];
int bestHandPos[5];
(*i)->getMyCards(tmpCards);
playerResult->resultCard1 = tmpCards[0];
playerResult->resultCard2 = tmpCards[1];
(*i)->getMyBestHandPosition(bestHandPos);
for (int num = 0; num < 5; num++)
{
long *handPos = (long *)calloc(1, sizeof(long));
*handPos = bestHandPos[num];
ASN_SEQUENCE_ADD(&playerResult->bestHandPosition.list, handPos);
}
playerResult->cardsValue = (*i)->getMyCardsValueInt();
playerResult->moneyWon = (*i)->getLastMoneyWon();
playerResult->playerMoney = (*i)->getMyCash();
SetPlayerResult(*playerResult, (*i));
ASN_SEQUENCE_ADD(&endHandShow->playerResults.list, playerResult);
++i;
@@ -1332,7 +1338,16 @@ ServerGameStateWaitNextHand::InternalProcessPacket(boost::shared_ptr<ServerGame>
{
if (packet->GetMsg()->present == PokerTHMessage_PR_showMyCardsRequestMessage)
{
// TODO perform action.
Game &curGame = server->GetGame();
boost::shared_ptr<NetPacket> show(new NetPacket(NetPacket::Alloc));
show->GetMsg()->present = PokerTHMessage_PR_afterHandShowCardsMessage;
AfterHandShowCardsMessage_t *netShowCards = &packet->GetMsg()->choice.afterHandShowCardsMessage;
boost::shared_ptr<PlayerInterface> tmpPlayer(curGame.getPlayerByUniqueId(session.playerData->GetUniqueId()));
if (tmpPlayer)
SetPlayerResult(netShowCards->playerResult, tmpPlayer);
server->SendToAllButOnePlayers(show, session.sessionData->GetId(), SessionData::Game);
}
}