Let the server send cards on request of the corresponding user.
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@@ -63,7 +63,8 @@ public:
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GameState GetCurRound() const;
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void SendToAllPlayers(boost::shared_ptr<NetPacket> packet, SessionData::State state);
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void RemoveAllSessions();
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void SendToAllButOnePlayers(boost::shared_ptr<NetPacket> packet, SessionId except, SessionData::State state);
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void RemoveAllSessions();
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bool IsPasswordProtected() const;
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bool CheckPassword(const std::string &password) const;
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