Implementing automatic kick of players after a certain timeout within a game.

This commit is contained in:
lotodore
2011-12-16 22:39:24 +00:00
parent 91b3307584
commit 0a8cd1cce4
8 changed files with 51 additions and 27 deletions
+26 -19
View File
@@ -65,6 +65,8 @@ using namespace std;
#define SERVER_AUTOSTART_GAME_DELAY_SEC 6
#define SERVER_GAME_ADMIN_WARNING_REMAINING_SEC 60
#define SERVER_GAME_ADMIN_TIMEOUT_SEC 300 // 5 min, MUST be > SERVER_GAME_ADMIN_WARNING_REMAINING_SEC
#define SERVER_GAME_AUTOFOLD_TIMEOUT_SEC 60
#define SERVER_GAME_FORCED_TIMEOUT_SEC 120
#define SERVER_VOTE_KICK_TIMEOUT_SEC 30
#define SERVER_LOOP_DELAY_MSEC 50
@@ -179,8 +181,15 @@ static void PerformPlayerAction(ServerGame &server, boost::shared_ptr<PlayerInte
curGame.getCurrentHand()->getBoard()->collectSets();
}
SendPlayerAction(server, player);
// Check timeout.
if (player->getTimeSecSinceLastRemoteAction() >= SERVER_GAME_AUTOFOLD_TIMEOUT_SEC) {
player->setIsSessionActive(false);
if (player->getTimeSecSinceLastRemoteAction() >= SERVER_GAME_FORCED_TIMEOUT_SEC) {
server.KickPlayer(player->getMyUniqueID());
}
}
}
static void
@@ -224,12 +233,6 @@ AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> se
{
if (packet->IsClientActivity()) {
session->ResetActivityTimer();
if (server->IsRunning()) {
boost::shared_ptr<PlayerInterface> tmpPlayer(server->GetGame().getPlayerByUniqueId(session->GetPlayerData()->GetUniqueId()));
if (tmpPlayer) {
tmpPlayer->setIsSessionActive(true);
}
}
}
if (packet->GetMsg()->present == PokerTHMessage_PR_playerInfoRequestMessage) {
// Delegate to Lobby.
@@ -245,7 +248,7 @@ AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> se
KickPlayerRequestMessage_t *netKickRequest = &packet->GetMsg()->choice.kickPlayerRequestMessage;
if (session->GetPlayerData()->IsGameAdmin() && !server->IsRunning()
&& netKickRequest->gameId == server->GetId() && server->GetGameData().gameType != GAME_TYPE_RANKING) {
server->InternalKickPlayer(netKickRequest->playerId);
server->KickPlayer(netKickRequest->playerId);
}
} else if (packet->GetMsg()->present == PokerTHMessage_PR_askKickPlayerMessage) {
if (server->GetGameData().gameType != GAME_TYPE_RANKING) {
@@ -946,18 +949,20 @@ ServerGameStateHand::EngineLoop(boost::shared_ptr<ServerGame> server)
boost::bind(
&ServerGameStateHand::TimerComputerAction, this, boost::asio::placeholders::error, server));
}
// If the player we are waiting for left, continue without him.
else if (!server->GetSessionManager().IsPlayerConnected(curPlayer->getMyUniqueID())
|| !curPlayer->isSessionActive()) {
PerformPlayerAction(*server, curPlayer, PLAYER_ACTION_FOLD, 0);
else {
// If the player we are waiting for left, continue without him.
if (!server->GetSessionManager().IsPlayerConnected(curPlayer->getMyUniqueID())
|| !curPlayer->isSessionActive()) {
PerformPlayerAction(*server, curPlayer, PLAYER_ACTION_FOLD, 0);
server->GetStateTimer1().expires_from_now(
boost::posix_time::milliseconds(SERVER_LOOP_DELAY_MSEC));
server->GetStateTimer1().async_wait(
boost::bind(
&ServerGameStateHand::TimerLoop, this, boost::asio::placeholders::error, server));
} else {
server->SetState(ServerGameStateWaitPlayerAction::Instance());
server->GetStateTimer1().expires_from_now(
boost::posix_time::milliseconds(SERVER_LOOP_DELAY_MSEC));
server->GetStateTimer1().async_wait(
boost::bind(
&ServerGameStateHand::TimerLoop, this, boost::asio::placeholders::error, server));
} else {
server->SetState(ServerGameStateWaitPlayerAction::Instance());
}
}
} else { // hand is over
// Engine will find out who won.
@@ -1401,6 +1406,8 @@ ServerGameStateWaitPlayerAction::InternalProcessPacket(boost::shared_ptr<ServerG
}
if (code == ACTION_CODE_VALID) {
tmpPlayer->setIsSessionActive(true);
tmpPlayer->markRemoteAction();
PerformPlayerAction(*server, tmpPlayer, static_cast<PlayerAction>(netMyAction->myAction), netMyAction->myRelativeBet);
server->SetState(ServerGameStateHand::Instance());
} else {