earlier pre-action selection special for floty ;-)
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@@ -1534,14 +1534,6 @@ void mainWindowImpl::dealHoleCards() {
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}
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}
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}
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}
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//fix press mouse button during bankrupt with anti-peek-mode
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//fix press mouse button during bankrupt with anti-peek-mode
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this->mouseOverFlipCards(FALSE);
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this->mouseOverFlipCards(FALSE);
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}
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}
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@@ -1652,7 +1644,10 @@ void mainWindowImpl::dealFlopCards6() {
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// wenn alle All In
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// wenn alle All In
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if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealFlopCards6Timer->start(AllInDealCardsSpeed); }
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if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealFlopCards6Timer->start(AllInDealCardsSpeed); }
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// sonst normale Variante
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// sonst normale Variante
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else { dealFlopCards6Timer->start(postDealCardsSpeed);}
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else {
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updateMyButtonsState();
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dealFlopCards6Timer->start(postDealCardsSpeed);
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}
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}
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}
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void mainWindowImpl::dealTurnCards0() { dealTurnCards0Timer->start(preDealCardsSpeed); }
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void mainWindowImpl::dealTurnCards0() { dealTurnCards0Timer->start(preDealCardsSpeed); }
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@@ -1686,7 +1681,11 @@ void mainWindowImpl::dealTurnCards2() {
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if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealTurnCards2Timer->start(AllInDealCardsSpeed);
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if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealTurnCards2Timer->start(AllInDealCardsSpeed);
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}
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}
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// sonst normale Variante
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// sonst normale Variante
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else { dealTurnCards2Timer->start(postDealCardsSpeed); }
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else {
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updateMyButtonsState();
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dealTurnCards2Timer->start(postDealCardsSpeed);
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}
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}
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}
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void mainWindowImpl::dealRiverCards0() { dealRiverCards0Timer->start(preDealCardsSpeed); }
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void mainWindowImpl::dealRiverCards0() { dealRiverCards0Timer->start(preDealCardsSpeed); }
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@@ -1720,7 +1719,8 @@ void mainWindowImpl::dealRiverCards2() {
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// wenn alle All In
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// wenn alle All In
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if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealRiverCards2Timer->start(AllInDealCardsSpeed); }
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if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealRiverCards2Timer->start(AllInDealCardsSpeed); }
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// sonst normale Variante
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// sonst normale Variante
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else {
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else {
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updateMyButtonsState();
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dealRiverCards2Timer->start(postDealCardsSpeed);
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dealRiverCards2Timer->start(postDealCardsSpeed);
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}
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}
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}
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}
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@@ -2828,7 +2828,8 @@ void mainWindowImpl::startNewHand() {
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}
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}
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}
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}
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void mainWindowImpl::handSwitchRounds() { mySession->getCurrentGame()->getCurrentHand()->switchRounds(); }
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void mainWindowImpl::handSwitchRounds() { mySession->getCurrentGame()->getCurrentHand()->switchRounds();
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}
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void mainWindowImpl::nextRoundCleanGui() {
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void mainWindowImpl::nextRoundCleanGui() {
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