Removed dependencies on old preflop/flop/turn/river interface from networking. Compiles, but networking is BROKEN. Also includes first try of computer players for networking, which is broken, too.
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@@ -208,6 +208,7 @@ protected:
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virtual int InternalProcess(ServerRecvThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet);
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static void PerformPlayerAction(ServerRecvThread &server, PlayerInterface *player, PlayerAction action, int bet);
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static void SendPlayerAction(ServerRecvThread &server, PlayerInterface *player);
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static int GetHighestSet(Game &curGame);
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static void SetHighestSet(Game &curGame, int highestSet);
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};
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