ConfigFile runs with tinyXml; NewRoundTimerBlock commented. Menu->actionNewGame disabled while running Hand

This commit is contained in:
doitux
2007-01-23 00:49:45 +00:00
parent 5053467e6c
commit 0b4348b533
4 changed files with 47 additions and 37 deletions
+14 -14
View File
@@ -76,7 +76,7 @@ void ConfigFile::createDefaultConfig() {
TiXmlElement * confElement1 = new TiXmlElement( "NumberOfPlayers" );
config->LinkEndChild( confElement1 );
confElement1->SetAttribute("value", 5);
TiXmlElement * confElement2 = new TiXmlElement( "StartChash" );
TiXmlElement * confElement2 = new TiXmlElement( "StartCash" );
config->LinkEndChild( confElement2 );
confElement2->SetAttribute("value", 2000);
TiXmlElement * confElement3 = new TiXmlElement( "SmallBlind" );
@@ -121,9 +121,9 @@ string ConfigFile::readConfigString(string varName, string defaultValue)
TiXmlElement* conf = docHandle.FirstChild( "PokerTH" ).FirstChild( "Configuration" ).FirstChild( varName ).ToElement();
if ( conf ) {
tempString = conf->Attribute("value");
cout << tempString << "\n";
} else {
const char *tmpStr = conf->Attribute("value");
if (tmpStr) tempString = tmpStr;
} /*else {
//Wenn nicht gefunden eines neues Anlegen
TiXmlElement* config = docHandle.FirstChild( "PokerTH" ).FirstChild( "Configuration" ).ToElement();
if ( config ) {
@@ -134,7 +134,7 @@ string ConfigFile::readConfigString(string varName, string defaultValue)
return readConfigString(varName, defaultValue);
}
}
}*/
return tempString;
}
@@ -142,18 +142,18 @@ string ConfigFile::readConfigString(string varName, string defaultValue)
int ConfigFile::readConfigInt(string varName, int defaultValue)
{
int tempInt=0;
// cout << varName << " : " << tempInt << "\n";
TiXmlDocument doc(configFileName);
if(!doc.LoadFile()) { cout << "Could Not Load Config-File!!! " << configFileName << "\n"; }
TiXmlHandle docHandle( &doc );
TiXmlElement* conf = docHandle.FirstChild( "PokerTH" ).FirstChild( "Configuration" ).FirstChild( varName ).ToElement();
if ( conf ) {
conf->QueryValueAttribute("value", &tempInt );
} else {
//Wenn nicht gefunden eines neues Anlegen
// cout << varName << " : " << tempInt << "\n";
conf->QueryIntAttribute("value", &tempInt );
// cout << varName << " : " << tempInt << "\n";
} /*else {
// Wenn nicht gefunden eines neues Anlegen
TiXmlElement* config = docHandle.FirstChild( "PokerTH" ).FirstChild( "Configuration" ).ToElement();
if ( config ) {
TiXmlElement * confElement1 = new TiXmlElement( varName );
@@ -163,7 +163,7 @@ int ConfigFile::readConfigInt(string varName, int defaultValue)
return readConfigInt(varName, defaultValue);
}
}
}*/
return tempInt;
}
@@ -219,4 +219,4 @@ void ConfigFile::writeConfigString(string varName, string varCont)
if(!doc.SaveFile()) { cout << "Could Not Save Config-File!!! " << configFileName << "\n"; }
}
}
+2
View File
@@ -33,6 +33,7 @@ using namespace std;
Game::Game(ConfigFile* c, GuiInterface* g, int qP, int sC, int sB) : myConfig(c), myGui(g), actualHand(0), actualBoard(0), startQuantityPlayers(qP), startCash(sC), startSmallBlind(sB), actualQuantityPlayers(qP), actualSmallBlind(sB), actualHandID(0), dealerPosition(0)
{
// cout << "Create Game Object" << "\n";
int i;
for(i=0; i<myGui->getMaxQuantityPlayers(); i++) {
@@ -87,6 +88,7 @@ Game::Game(ConfigFile* c, GuiInterface* g, int qP, int sC, int sB) : myConfig(c)
Game::~Game()
{
// cout << "Delete Game Object" << "\n";
int i;
delete actualBoard;
+30 -23
View File
@@ -208,18 +208,20 @@ void mainWindowImpl::callNewGameDialog() {
mySession->deleteGame();
actualGame = 0;
}
guiGameSpeed = v->spinBox_gameSpeed->value();
// debugMode = v->checkBox_debugMode->isChecked();
//Speeds
setSpeeds();
//restliche Singleshots abfangen!!!
if (firstCallNewGame) { firstCallNewGame = FALSE; }
else { newRoundTimerBlock = TRUE; }
QTimer::singleShot(40*gameSpeed, this, SLOT( timerBlockerFalse() ));
// if (firstCallNewGame) { firstCallNewGame = FALSE; }
// else { newRoundTimerBlock = TRUE; }
// QTimer::singleShot(400*gameSpeed, this, SLOT( timerBlockerFalse() ));
label_Pot->setText("<p align='center'><span style='font-size:x-large; font-weight:bold'>Pot Total</span></p>");
label_Sets->setText("<p align='center'><span style='font-size:medium; font-weight:bold'>Sets:</span></p>");
guiGameSpeed = v->spinBox_gameSpeed->value();
// debugMode = v->checkBox_debugMode->isChecked();
//Tools und Board aufhellen und enablen
QPalette tempPalette = groupBox_board->palette();
@@ -227,8 +229,6 @@ void mainWindowImpl::callNewGameDialog() {
groupBox_board->setPalette(tempPalette);
groupBox_tools->setDisabled(FALSE);
//Speeds
setSpeeds();
//positioning Slider
horizontalSlider_speed->setValue(guiGameSpeed);
@@ -236,25 +236,29 @@ void mainWindowImpl::callNewGameDialog() {
mySession->startGame(v->spinBox_quantityPlayers->value(), v->spinBox_startCash->value(), v->spinBox_smallBlind->value());
}
// }
}
// sonst mit gespeicherten Werten starten
// else {
else {
if(actualGame) {
mySession->deleteGame();
actualGame = 0;
}
guiGameSpeed = myConfig->readConfigInt("GameSpeed",4);
//Speeds
setSpeeds();
//restliche Singleshots abfangen!!!
if (firstCallNewGame) { firstCallNewGame = FALSE; }
else { newRoundTimerBlock = TRUE; }
QTimer::singleShot(40*gameSpeed, this, SLOT( timerBlockerFalse() ));
// if (firstCallNewGame) { firstCallNewGame = FALSE; }
// else { newRoundTimerBlock = TRUE; }
// QTimer::singleShot(40*gameSpeed, this, SLOT( timerBlockerFalse() ));
label_Pot->setText("<p align='center'><span style='font-size:x-large; font-weight:bold'>Pot Total</span></p>");
label_Sets->setText("<p align='center'><span style='font-size:medium; font-weight:bold'>Sets:</span></p>");
guiGameSpeed = myConfig->readConfigInt("GameSpeed",4);
// debugMode = v->checkBox_debugMode->isChecked();
//Tools und Board aufhellen und enablen
@@ -263,9 +267,7 @@ void mainWindowImpl::callNewGameDialog() {
groupBox_board->setPalette(tempPalette);
groupBox_tools->setDisabled(FALSE);
//Speeds
setSpeeds();
//positioning Slider
horizontalSlider_speed->setValue(guiGameSpeed);
@@ -276,6 +278,8 @@ void mainWindowImpl::callNewGameDialog() {
}
actionNewGame->setDisabled(TRUE);
}
void mainWindowImpl::callAboutPokerthDialog() {
@@ -740,6 +744,8 @@ else { newRoundTimerBlock=FALSE; }
void mainWindowImpl::meInAction() {
actionNewGame->setDisabled(FALSE);
switch (actualHand->getActualRound()) {
@@ -1035,6 +1041,8 @@ void mainWindowImpl::myAllIn(){
void mainWindowImpl::nextPlayerAnimation() {
actionNewGame->setDisabled(TRUE);
refreshChangePlayer();
//weiter mit switchrounds in Hand
@@ -1275,7 +1283,10 @@ else {
}
void mainWindowImpl::handSwitchRounds() { actualHand->switchRounds(); }
void mainWindowImpl::handSwitchRounds() {
if( !newRoundTimerBlock ){ actualHand->switchRounds(); }
else { newRoundTimerBlock=FALSE; }
}
void mainWindowImpl::nextRoundCleanGui() {
@@ -1334,11 +1345,7 @@ void mainWindowImpl::userWidgetsBackgroudColor() {
}
}
void mainWindowImpl::timerBlockerFalse() {
newRoundTimerBlock=FALSE;
}
void mainWindowImpl::timerBlockerFalse() { newRoundTimerBlock=FALSE; }
void mainWindowImpl::setSpeeds() {
+1
View File
@@ -30,6 +30,7 @@ newGameDialogImpl::newGameDialogImpl(QWidget *parent, const char *name)
ConfigFile myConfig;
//Game Settings
spinBox_quantityPlayers->setValue(myConfig.readConfigInt("NumberOfPlayers", 5));
spinBox_startCash->setValue(myConfig.readConfigInt("StartCash", 2000));
spinBox_smallBlind->setValue(myConfig.readConfigInt("SmallBlind", 10));