Adding code for private chat messages (server side). These messages are not allowed within a game. Adding config option to disable brute force protection.
This commit is contained in:
@@ -50,7 +50,7 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
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myConfigState = OK;
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// !!!! Revisionsnummer der Configdefaults !!!!!
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configRev = 89;
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configRev = 90;
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//standard defaults
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logOnOffDefault = "1";
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@@ -203,7 +203,8 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
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configList.push_back(ConfigInfo("ServerPutAvatarsUser", CONFIG_TYPE_STRING, ""));
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configList.push_back(ConfigInfo("ServerPutAvatarsPassword", CONFIG_TYPE_STRING, ""));
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configList.push_back(ConfigInfo("ServerDoNotAutoKickSmallDelaySec", CONFIG_TYPE_STRING, "10"));
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configList.push_back(ConfigInfo("InternetServerConfigMode", CONFIG_TYPE_INT, "0"));
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configList.push_back(ConfigInfo("ServerBruteForceProtection", CONFIG_TYPE_INT, "1"));
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configList.push_back(ConfigInfo("InternetServerConfigMode", CONFIG_TYPE_INT, "0"));
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configList.push_back(ConfigInfo("InternetServerListAddress", CONFIG_TYPE_STRING, "pokerth.net/serverlist.xml.z"));
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configList.push_back(ConfigInfo("InternetServerAddress", CONFIG_TYPE_STRING, "pokerth.6dns.org"));
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configList.push_back(ConfigInfo("InternetServerPort", CONFIG_TYPE_INT, "7234"));
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@@ -72,6 +72,7 @@ public:
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void SendPlayerAction();
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void SendGameChatMessage(const std::string &msg);
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void SendLobbyChatMessage(const std::string &msg);
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void SendPrivateChatMessage(unsigned targetPlayerId, const std::string &msg);
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void SendJoinFirstGame(const std::string &password);
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void SendJoinGame(unsigned gameId, const std::string &password);
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void SendCreateGame(const GameData &gameData, const std::string &name, const std::string &password);
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@@ -209,6 +209,25 @@ ClientThread::SendLobbyChatMessage(const std::string &msg)
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m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
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}
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void
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ClientThread::SendPrivateChatMessage(unsigned targetPlayerId, const std::string &msg)
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{
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// Warning: This function is called in the context of the GUI thread.
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// Create a network packet containing the chat message.
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boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
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packet->GetMsg()->present = PokerTHMessage_PR_chatRequestMessage;
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ChatRequestMessage_t *netChat = &packet->GetMsg()->choice.chatRequestMessage;
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OCTET_STRING_fromBuf(&netChat->chatText,
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msg.c_str(),
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msg.length());
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netChat->chatRequestType.present = chatRequestType_PR_chatRequestTypePrivate;
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netChat->chatRequestType.choice.chatRequestTypePrivate.targetPlayerId = targetPlayerId;
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// Just dump the packet.
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m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
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}
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void
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ClientThread::SendJoinFirstGame(const std::string &password)
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{
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@@ -270,7 +270,8 @@ AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> se
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// Forward chat text to all players.
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// TODO: Some limitation needed.
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ChatRequestMessage_t *netChatRequest = &packet->GetMsg()->choice.chatRequestMessage;
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if (netChatRequest->chatRequestType.present == chatRequestType_PR_chatRequestTypeLobby)
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if (netChatRequest->chatRequestType.present == chatRequestType_PR_chatRequestTypeLobby
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|| netChatRequest->chatRequestType.present == chatRequestType_PR_chatRequestTypePrivate)
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{
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if (!server->IsRunning())
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server->GetLobbyThread().HandleChatRequest(session, *netChatRequest);
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@@ -253,7 +253,7 @@ ServerLobbyThread::AddConnection(boost::shared_ptr<tcp::socket> sock)
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netAnnounce->latestGameVersion.major = POKERTH_VERSION_MAJOR;
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netAnnounce->latestGameVersion.minor = POKERTH_VERSION_MINOR;
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netAnnounce->latestBetaRevision = POKERTH_BETA_REVISION;
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switch (m_mode)
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switch (GetServerMode())
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{
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case SERVER_MODE_LAN:
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netAnnounce->serverType = serverType_serverTypeLAN;
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@@ -996,18 +996,21 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const InitMessage
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// Before any other processing, perform some denial of service and
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// brute force attack prevention by checking whether the user recently sent an
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// Init packet.
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bool recentlySentInit = false;
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if (m_serverConfig->readConfigInt("ServerBruteForceProtection") != 0)
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{
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boost::mutex::scoped_lock lock(m_timerClientAddressMapMutex);
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if (m_timerClientAddressMap.find(session.sessionData->GetClientAddr()) != m_timerClientAddressMap.end())
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recentlySentInit = true;
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else
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m_timerClientAddressMap[session.sessionData->GetClientAddr()] = boost::timers::portable::microsec_timer();
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}
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if (recentlySentInit)
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{
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SessionError(session, ERR_NET_INIT_BLOCKED);
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return;
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bool recentlySentInit = false;
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{
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boost::mutex::scoped_lock lock(m_timerClientAddressMapMutex);
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if (m_timerClientAddressMap.find(session.sessionData->GetClientAddr()) != m_timerClientAddressMap.end())
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recentlySentInit = true;
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else
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m_timerClientAddressMap[session.sessionData->GetClientAddr()] = boost::timers::portable::microsec_timer();
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}
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if (recentlySentInit)
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{
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SessionError(session, ERR_NET_INIT_BLOCKED);
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return;
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}
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}
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// Check the protocol version.
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@@ -1414,35 +1417,66 @@ ServerLobbyThread::HandleNetPacketJoinGame(SessionWrapper session, const std::st
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void
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ServerLobbyThread::HandleNetPacketChatRequest(SessionWrapper session, const ChatRequestMessage_t &chatRequest)
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{
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if (chatRequest.chatRequestType.present == chatRequestType_PR_chatRequestTypeLobby
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&& session.playerData
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&& session.playerData->GetRights() != PLAYER_RIGHTS_GUEST) // Guests are not allowed to chat.
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// Guests are not allowed to chat.
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if (session.playerData && session.playerData->GetRights() != PLAYER_RIGHTS_GUEST)
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{
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boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
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packet->GetMsg()->present = PokerTHMessage_PR_chatMessage;
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ChatMessage_t *netChat = &packet->GetMsg()->choice.chatMessage;
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netChat->chatType.present = chatType_PR_chatTypeLobby;
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ChatTypeLobby_t *netLobbyChat = &netChat->chatType.choice.chatTypeLobby;
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netLobbyChat->playerId = session.playerData->GetUniqueId();
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OCTET_STRING_fromBuf(
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&netChat->chatText,
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(char *)chatRequest.chatText.buf,
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chatRequest.chatText.size);
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if (chatRequest.chatRequestType.present == chatRequestType_PR_chatRequestTypeLobby)
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{
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boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
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packet->GetMsg()->present = PokerTHMessage_PR_chatMessage;
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ChatMessage_t *netChat = &packet->GetMsg()->choice.chatMessage;
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netChat->chatType.present = chatType_PR_chatTypeLobby;
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ChatTypeLobby_t *netLobbyChat = &netChat->chatType.choice.chatTypeLobby;
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netLobbyChat->playerId = session.playerData->GetUniqueId();
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OCTET_STRING_fromBuf(
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&netChat->chatText,
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(char *)chatRequest.chatText.buf,
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chatRequest.chatText.size);
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m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
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m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game);
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m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
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m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game);
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string chatMsg = STL_STRING_FROM_OCTET_STRING(chatRequest.chatText);
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// Send the message to the chat cleaner bot.
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m_chatCleanerManager->HandleChatText(
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session.playerData->GetUniqueId(),
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session.playerData->GetName(),
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chatMsg);
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// Send the message to the irc bot.
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GetIrcBotCallback().SignalLobbyMessage(
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session.playerData->GetUniqueId(),
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session.playerData->GetName(),
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chatMsg);
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string chatMsg = STL_STRING_FROM_OCTET_STRING(chatRequest.chatText);
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// Send the message to the chat cleaner bot.
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m_chatCleanerManager->HandleChatText(
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session.playerData->GetUniqueId(),
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session.playerData->GetName(),
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chatMsg);
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// Send the message to the irc bot.
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GetIrcBotCallback().SignalLobbyMessage(
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session.playerData->GetUniqueId(),
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session.playerData->GetName(),
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chatMsg);
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}
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else if (chatRequest.chatRequestType.present == chatRequestType_PR_chatRequestTypePrivate)
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{
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const ChatRequestTypePrivate_t *netPrivateChat = &chatRequest.chatRequestType.choice.chatRequestTypePrivate;
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SessionWrapper targetSession = m_sessionManager.GetSessionByUniquePlayerId(netPrivateChat->targetPlayerId);
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if (!targetSession.sessionData)
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targetSession = m_gameSessionManager.GetSessionByUniquePlayerId(netPrivateChat->targetPlayerId);
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if (targetSession.sessionData && targetSession.playerData)
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{
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// Only allow private messages to players which are not in running games.
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// TODO: Send chat reject message if private message was not sent.
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unsigned gameId = targetSession.sessionData->GetGameId();
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GameMap::const_iterator pos = m_gameMap.find(gameId);
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if (pos == m_gameMap.end() || !pos->second->IsRunning())
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{
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boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
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packet->GetMsg()->present = PokerTHMessage_PR_chatMessage;
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ChatMessage_t *netChat = &packet->GetMsg()->choice.chatMessage;
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netChat->chatType.present = chatType_PR_chatTypeLobby;
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ChatTypeLobby_t *netLobbyChat = &netChat->chatType.choice.chatTypeLobby;
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netLobbyChat->playerId = session.playerData->GetUniqueId();
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OCTET_STRING_fromBuf(
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&netChat->chatText,
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(char *)chatRequest.chatText.buf,
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chatRequest.chatText.size);
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GetSender().Send(targetSession.sessionData, packet);
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}
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}
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}
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}
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}
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@@ -379,6 +379,14 @@ void Session::sendLobbyChatMessage(const std::string &message)
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myNetClient->SendLobbyChatMessage(message);
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}
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void Session::sendPrivateChatMessage(unsigned targetPlayerId, const std::string &message)
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{
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if (!myNetClient)
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return;
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myNetClient->SendPrivateChatMessage(targetPlayerId, message);
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}
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void Session::kickPlayer(unsigned playerId)
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{
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if (!myNetClient)
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@@ -80,6 +80,7 @@ public:
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void sendGameChatMessage(const std::string &message);
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void sendLobbyChatMessage(const std::string &message);
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void sendPrivateChatMessage(unsigned targetPlayerId, const std::string &message);
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void kickPlayer(unsigned playerId);
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void kickPlayer(const std::string &playerName);
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void startVoteKickPlayer(unsigned playerId);
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