Adding code for private chat messages (server side). These messages are not allowed within a game. Adding config option to disable brute force protection.
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@@ -50,7 +50,7 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
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myConfigState = OK;
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// !!!! Revisionsnummer der Configdefaults !!!!!
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configRev = 89;
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configRev = 90;
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//standard defaults
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logOnOffDefault = "1";
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@@ -203,7 +203,8 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
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configList.push_back(ConfigInfo("ServerPutAvatarsUser", CONFIG_TYPE_STRING, ""));
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configList.push_back(ConfigInfo("ServerPutAvatarsPassword", CONFIG_TYPE_STRING, ""));
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configList.push_back(ConfigInfo("ServerDoNotAutoKickSmallDelaySec", CONFIG_TYPE_STRING, "10"));
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configList.push_back(ConfigInfo("InternetServerConfigMode", CONFIG_TYPE_INT, "0"));
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configList.push_back(ConfigInfo("ServerBruteForceProtection", CONFIG_TYPE_INT, "1"));
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configList.push_back(ConfigInfo("InternetServerConfigMode", CONFIG_TYPE_INT, "0"));
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configList.push_back(ConfigInfo("InternetServerListAddress", CONFIG_TYPE_STRING, "pokerth.net/serverlist.xml.z"));
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configList.push_back(ConfigInfo("InternetServerAddress", CONFIG_TYPE_STRING, "pokerth.6dns.org"));
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configList.push_back(ConfigInfo("InternetServerPort", CONFIG_TYPE_INT, "7234"));
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