Adding code for private chat messages (server side). These messages are not allowed within a game. Adding config option to disable brute force protection.
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@@ -253,7 +253,7 @@ ServerLobbyThread::AddConnection(boost::shared_ptr<tcp::socket> sock)
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netAnnounce->latestGameVersion.major = POKERTH_VERSION_MAJOR;
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netAnnounce->latestGameVersion.minor = POKERTH_VERSION_MINOR;
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netAnnounce->latestBetaRevision = POKERTH_BETA_REVISION;
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switch (m_mode)
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switch (GetServerMode())
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{
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case SERVER_MODE_LAN:
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netAnnounce->serverType = serverType_serverTypeLAN;
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@@ -996,18 +996,21 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const InitMessage
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// Before any other processing, perform some denial of service and
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// brute force attack prevention by checking whether the user recently sent an
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// Init packet.
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bool recentlySentInit = false;
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if (m_serverConfig->readConfigInt("ServerBruteForceProtection") != 0)
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{
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boost::mutex::scoped_lock lock(m_timerClientAddressMapMutex);
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if (m_timerClientAddressMap.find(session.sessionData->GetClientAddr()) != m_timerClientAddressMap.end())
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recentlySentInit = true;
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else
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m_timerClientAddressMap[session.sessionData->GetClientAddr()] = boost::timers::portable::microsec_timer();
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}
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if (recentlySentInit)
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{
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SessionError(session, ERR_NET_INIT_BLOCKED);
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return;
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bool recentlySentInit = false;
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{
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boost::mutex::scoped_lock lock(m_timerClientAddressMapMutex);
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if (m_timerClientAddressMap.find(session.sessionData->GetClientAddr()) != m_timerClientAddressMap.end())
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recentlySentInit = true;
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else
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m_timerClientAddressMap[session.sessionData->GetClientAddr()] = boost::timers::portable::microsec_timer();
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}
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if (recentlySentInit)
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{
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SessionError(session, ERR_NET_INIT_BLOCKED);
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return;
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}
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}
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// Check the protocol version.
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@@ -1414,35 +1417,66 @@ ServerLobbyThread::HandleNetPacketJoinGame(SessionWrapper session, const std::st
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void
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ServerLobbyThread::HandleNetPacketChatRequest(SessionWrapper session, const ChatRequestMessage_t &chatRequest)
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{
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if (chatRequest.chatRequestType.present == chatRequestType_PR_chatRequestTypeLobby
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&& session.playerData
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&& session.playerData->GetRights() != PLAYER_RIGHTS_GUEST) // Guests are not allowed to chat.
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// Guests are not allowed to chat.
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if (session.playerData && session.playerData->GetRights() != PLAYER_RIGHTS_GUEST)
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{
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boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
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packet->GetMsg()->present = PokerTHMessage_PR_chatMessage;
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ChatMessage_t *netChat = &packet->GetMsg()->choice.chatMessage;
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netChat->chatType.present = chatType_PR_chatTypeLobby;
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ChatTypeLobby_t *netLobbyChat = &netChat->chatType.choice.chatTypeLobby;
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netLobbyChat->playerId = session.playerData->GetUniqueId();
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OCTET_STRING_fromBuf(
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&netChat->chatText,
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(char *)chatRequest.chatText.buf,
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chatRequest.chatText.size);
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if (chatRequest.chatRequestType.present == chatRequestType_PR_chatRequestTypeLobby)
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{
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boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
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packet->GetMsg()->present = PokerTHMessage_PR_chatMessage;
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ChatMessage_t *netChat = &packet->GetMsg()->choice.chatMessage;
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netChat->chatType.present = chatType_PR_chatTypeLobby;
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ChatTypeLobby_t *netLobbyChat = &netChat->chatType.choice.chatTypeLobby;
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netLobbyChat->playerId = session.playerData->GetUniqueId();
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OCTET_STRING_fromBuf(
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&netChat->chatText,
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(char *)chatRequest.chatText.buf,
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chatRequest.chatText.size);
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m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
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m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game);
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m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
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m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game);
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string chatMsg = STL_STRING_FROM_OCTET_STRING(chatRequest.chatText);
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// Send the message to the chat cleaner bot.
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m_chatCleanerManager->HandleChatText(
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session.playerData->GetUniqueId(),
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session.playerData->GetName(),
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chatMsg);
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// Send the message to the irc bot.
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GetIrcBotCallback().SignalLobbyMessage(
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session.playerData->GetUniqueId(),
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session.playerData->GetName(),
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chatMsg);
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string chatMsg = STL_STRING_FROM_OCTET_STRING(chatRequest.chatText);
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// Send the message to the chat cleaner bot.
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m_chatCleanerManager->HandleChatText(
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session.playerData->GetUniqueId(),
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session.playerData->GetName(),
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chatMsg);
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// Send the message to the irc bot.
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GetIrcBotCallback().SignalLobbyMessage(
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session.playerData->GetUniqueId(),
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session.playerData->GetName(),
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chatMsg);
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}
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else if (chatRequest.chatRequestType.present == chatRequestType_PR_chatRequestTypePrivate)
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{
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const ChatRequestTypePrivate_t *netPrivateChat = &chatRequest.chatRequestType.choice.chatRequestTypePrivate;
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SessionWrapper targetSession = m_sessionManager.GetSessionByUniquePlayerId(netPrivateChat->targetPlayerId);
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if (!targetSession.sessionData)
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targetSession = m_gameSessionManager.GetSessionByUniquePlayerId(netPrivateChat->targetPlayerId);
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if (targetSession.sessionData && targetSession.playerData)
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{
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// Only allow private messages to players which are not in running games.
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// TODO: Send chat reject message if private message was not sent.
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unsigned gameId = targetSession.sessionData->GetGameId();
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GameMap::const_iterator pos = m_gameMap.find(gameId);
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if (pos == m_gameMap.end() || !pos->second->IsRunning())
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{
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boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
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packet->GetMsg()->present = PokerTHMessage_PR_chatMessage;
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ChatMessage_t *netChat = &packet->GetMsg()->choice.chatMessage;
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netChat->chatType.present = chatType_PR_chatTypeLobby;
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ChatTypeLobby_t *netLobbyChat = &netChat->chatType.choice.chatTypeLobby;
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netLobbyChat->playerId = session.playerData->GetUniqueId();
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OCTET_STRING_fromBuf(
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&netChat->chatText,
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(char *)chatRequest.chatText.buf,
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chatRequest.chatText.size);
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GetSender().Send(targetSession.sessionData, packet);
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}
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}
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}
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}
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}
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