next startwindow steps
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@@ -111,9 +111,9 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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}
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//Intro abspielen?
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if (myConfig->readConfigInt("ShowIntro")) {
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// label_logo->hide();
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QTimer::singleShot(100, this, SLOT( paintStartSplash() )); }
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// if (myConfig->readConfigInt("ShowIntro")) {
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// // label_logo->hide();
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// QTimer::singleShot(100, this, SLOT( paintStartSplash() )); }
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// userWidgetsArray init
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userWidgetsArray[0] = pushButton_BetRaise;
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@@ -3045,16 +3045,16 @@ void gameTableImpl::breakButtonClicked() {
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void gameTableImpl::paintStartSplash() {
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StartSplash *mySplash = new StartSplash(this, myConfig);
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#ifdef __APPLE__
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int offset = 305;
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#else
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int offset = 237;
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#endif
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mySplash->setGeometry(this->pos().x()+offset,this->pos().y()+210,400,250);
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// mySplash->setWindowFlags(Qt::SplashScreen);
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mySplash->show();
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// StartSplash *mySplash = new StartSplash(this, myConfig);
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//
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// #ifdef __APPLE__
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// int offset = 305;
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// #else
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// int offset = 237;
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// #endif
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// mySplash->setGeometry(this->pos().x()+offset,this->pos().y()+210,400,250);
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// // mySplash->setWindowFlags(Qt::SplashScreen);
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// mySplash->show();
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}
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