settings updated (+sound categories, -engine versions)
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@@ -1419,7 +1419,8 @@ void mainWindowImpl::refreshAction(int playerID, int playerAction) {
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actionLabelArray[playerID]->setPixmap(QPixmap(myAppDataPath +"gfx/gui/table/default/action_"+actionArray[playerAction]+".png"));
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//play sounds if exist
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mySDLPlayer->playSound(actionArray[playerAction].toStdString(), playerID);
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if(myConfig->readConfigInt("PlayGameActions"))
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mySDLPlayer->playSound(actionArray[playerAction].toStdString(), playerID);
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}
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if (playerAction == 1) { // FOLD
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