Synchronize on network game start, so that everyone has received all avatars and player names before the game starts. Store all computer players in a separate list on the server for name retrieval.
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@@ -143,6 +143,7 @@ private:
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friend class AbstractServerGameStateReceiving;
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friend class AbstractServerGameStateRunning;
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friend class ServerGameStateInit;
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friend class ServerGameStateWaitAck;
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friend class ServerGameStateStartGame;
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friend class ServerGameStateStartHand;
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friend class ServerGameStateStartRound;
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