Synchronize on network game start, so that everyone has received all avatars and player names before the game starts. Store all computer players in a separate list on the server for name retrieval.

This commit is contained in:
lotodore
2007-10-07 21:23:37 +00:00
parent d16312111f
commit 0d0d8dc810
18 changed files with 452 additions and 64 deletions
+1
View File
@@ -143,6 +143,7 @@ private:
friend class AbstractServerGameStateReceiving;
friend class AbstractServerGameStateRunning;
friend class ServerGameStateInit;
friend class ServerGameStateWaitAck;
friend class ServerGameStateStartGame;
friend class ServerGameStateStartHand;
friend class ServerGameStateStartRound;