Synchronize on network game start, so that everyone has received all avatars and player names before the game starts. Store all computer players in a separate list on the server for name retrieval.
This commit is contained in:
@@ -64,6 +64,7 @@ public:
|
||||
bool IsPlayerConnected(unsigned uniqueId) const;
|
||||
|
||||
void ForEach(boost::function<void (SessionWrapper)> func);
|
||||
unsigned CountReadySessions() const;
|
||||
|
||||
void Clear();
|
||||
unsigned GetRawSessionCount();
|
||||
|
||||
Reference in New Issue
Block a user