Fixed a bunch of compiler warnings.
This commit is contained in:
@@ -31,11 +31,12 @@ using namespace std;
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struct IrcContext
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{
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IrcContext(IrcThread &t) : ircThread(t), session(NULL), serverPort(0) {}
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IrcContext(IrcThread &t) : ircThread(t), session(NULL), serverPort(0), useIPv6(false) {}
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IrcThread &ircThread;
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irc_session_t *session;
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string serverAddress;
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unsigned serverPort;
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bool useIPv6;
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string nick;
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string channel;
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};
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@@ -87,7 +88,7 @@ void irc_handle_server_error(irc_session_t *session, unsigned irc_error_code)
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}
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void
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irc_event_connect(irc_session_t *session, const char *irc_event, const char *origin, const char **params, unsigned count)
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irc_event_connect(irc_session_t *session, const char */*irc_event*/, const char *origin, const char **/*params*/, unsigned /*count*/)
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{
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IrcContext *context = (IrcContext *) irc_get_ctx(session);
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@@ -96,7 +97,7 @@ irc_event_connect(irc_session_t *session, const char *irc_event, const char *ori
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}
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void
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irc_event_join(irc_session_t *session, const char *irc_event, const char *origin, const char **params, unsigned count)
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irc_event_join(irc_session_t *session, const char */*irc_event*/, const char *origin, const char **/*params*/, unsigned /*count*/)
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{
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// someone joined the channel.
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IrcContext *context = (IrcContext *) irc_get_ctx(session);
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@@ -108,12 +109,12 @@ irc_event_join(irc_session_t *session, const char *irc_event, const char *origin
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}
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void
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irc_event_nick(irc_session_t *session, const char *irc_event, const char *origin, const char **params, unsigned count)
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irc_event_nick(irc_session_t *session, const char */*irc_event*/, const char *origin, const char **params, unsigned count)
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{
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// someone changed his/her nick
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IrcContext *context = (IrcContext *) irc_get_ctx(session);
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if (context->nick != params[0]) // only act if this was not an auto-rename
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if (count && context->nick != params[0]) // only act if this was not an auto-rename
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{
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if (context->nick == origin)
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context->nick = params[0];
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@@ -122,7 +123,7 @@ irc_event_nick(irc_session_t *session, const char *irc_event, const char *origin
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}
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void
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irc_event_kick(irc_session_t *session, const char *irc_event, const char *origin, const char **params, unsigned count)
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irc_event_kick(irc_session_t *session, const char */*irc_event*/, const char *origin, const char **params, unsigned count)
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{
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// someone got kicked
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IrcContext *context = (IrcContext *) irc_get_ctx(session);
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@@ -140,7 +141,7 @@ irc_event_kick(irc_session_t *session, const char *irc_event, const char *origin
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}
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void
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irc_event_leave(irc_session_t *session, const char *irc_event, const char *origin, const char **params, unsigned count)
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irc_event_leave(irc_session_t *session, const char */*irc_event*/, const char *origin, const char **/*params*/, unsigned /*count*/)
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{
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// someone left the channel.
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IrcContext *context = (IrcContext *) irc_get_ctx(session);
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@@ -149,20 +150,20 @@ irc_event_leave(irc_session_t *session, const char *irc_event, const char *origi
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}
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void
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irc_event_channel(irc_session_t *session, const char *irc_event, const char *origin, const char **params, unsigned count)
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irc_event_channel(irc_session_t *session, const char */*irc_event*/, const char *origin, const char **params, unsigned count)
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{
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IrcContext *context = (IrcContext *) irc_get_ctx(session);
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if (context->channel == params[0]) // check whether this message is for our channel
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if (count >= 2 && context->channel == params[0]) // check whether this message is for our channel
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{
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// Signal the message (if any) to GUI.
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if (params[1] && *params[1] != 0)
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if (*params[1] != 0)
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context->ircThread.GetCallback().SignalIrcChatMsg(origin, params[1]);
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}
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}
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void
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irc_event_numeric(irc_session_t * session, unsigned irc_event, const char *origin, const char **params, unsigned count)
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irc_event_numeric(irc_session_t * session, unsigned irc_event, const char */*origin*/, const char **params, unsigned count)
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{
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switch (irc_event)
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{
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@@ -254,6 +255,7 @@ IrcThread::Init(const std::string &serverAddress, unsigned serverPort, bool ipv6
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context.serverAddress = serverAddress;
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context.serverPort = serverPort;
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context.useIPv6 = ipv6;
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context.nick = nick;
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context.channel = channel;
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@@ -862,7 +862,7 @@ ServerGameStateComputerAction::Process(ServerGameThread &server)
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}
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int
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ServerGameStateComputerAction::InternalProcess(ServerGameThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
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ServerGameStateComputerAction::InternalProcess(ServerGameThread &/*server*/, SessionWrapper /*session*/, boost::shared_ptr<NetPacket> /*packet*/)
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{
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return MSG_SOCK_INTERNAL_PENDING;
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}
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@@ -917,7 +917,7 @@ ServerGameStateDealCardsDelay::Process(ServerGameThread &server)
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}
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int
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ServerGameStateDealCardsDelay::InternalProcess(ServerGameThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
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ServerGameStateDealCardsDelay::InternalProcess(ServerGameThread &/*server*/, SessionWrapper /*session*/, boost::shared_ptr<NetPacket> /*packet*/)
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{
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return MSG_SOCK_INTERNAL_PENDING;
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}
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@@ -961,7 +961,7 @@ ServerGameStateShowCardsDelay::Process(ServerGameThread &server)
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}
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int
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ServerGameStateShowCardsDelay::InternalProcess(ServerGameThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
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ServerGameStateShowCardsDelay::InternalProcess(ServerGameThread &/*server*/, SessionWrapper /*session*/, boost::shared_ptr<NetPacket> /*packet*/)
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{
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return MSG_SOCK_INTERNAL_PENDING;
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}
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@@ -999,7 +999,7 @@ ServerGameStateNextHandDelay::Process(ServerGameThread &server)
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}
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int
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ServerGameStateNextHandDelay::InternalProcess(ServerGameThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
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ServerGameStateNextHandDelay::InternalProcess(ServerGameThread &/*server*/, SessionWrapper /*session*/, boost::shared_ptr<NetPacket> /*packet*/)
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{
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return MSG_SOCK_INTERNAL_PENDING;
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}
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@@ -1060,7 +1060,7 @@ ServerGameStateNextGameDelay::Process(ServerGameThread &server)
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}
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int
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ServerGameStateNextGameDelay::InternalProcess(ServerGameThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
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ServerGameStateNextGameDelay::InternalProcess(ServerGameThread &/*server*/, SessionWrapper /*session*/, boost::shared_ptr<NetPacket> /*packet*/)
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{
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return MSG_SOCK_INTERNAL_PENDING;
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}
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@@ -1087,7 +1087,7 @@ ServerGameStateFinal::~ServerGameStateFinal()
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}
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int
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ServerGameStateFinal::InternalProcess(ServerGameThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
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ServerGameStateFinal::InternalProcess(ServerGameThread &/*server*/, SessionWrapper /*session*/, boost::shared_ptr<NetPacket> /*packet*/)
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{
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return MSG_SOCK_INTERNAL_PENDING;
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}
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@@ -40,7 +40,7 @@ public:
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ServerSenderCallback(ServerGameThread &server) : m_server(server) {}
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virtual ~ServerSenderCallback() {}
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virtual void SignalNetError(SOCKET sock, int errorID, int osErrorID)
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virtual void SignalNetError(SOCKET /*sock*/, int /*errorID*/, int /*osErrorID*/)
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{
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// We just ignore send errors for now, on server side.
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// A serious send error should trigger a read error or a read
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@@ -42,7 +42,7 @@ public:
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ServerSenderCallback(ServerLobbyThread &server) : m_server(server) {}
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virtual ~ServerSenderCallback() {}
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virtual void SignalNetError(SOCKET sock, int errorID, int osErrorID)
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virtual void SignalNetError(SOCKET /*sock*/, int /*errorID*/, int /*osErrorID*/)
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{
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// We just ignore send errors for now, on server side.
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// A serious send error should trigger a read error or a read
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