Fixed a bunch of compiler warnings.

This commit is contained in:
lotodore
2007-09-30 18:50:46 +00:00
parent 0e11228a95
commit 0d1650e9a9
9 changed files with 79 additions and 77 deletions
+6 -6
View File
@@ -862,7 +862,7 @@ ServerGameStateComputerAction::Process(ServerGameThread &server)
}
int
ServerGameStateComputerAction::InternalProcess(ServerGameThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
ServerGameStateComputerAction::InternalProcess(ServerGameThread &/*server*/, SessionWrapper /*session*/, boost::shared_ptr<NetPacket> /*packet*/)
{
return MSG_SOCK_INTERNAL_PENDING;
}
@@ -917,7 +917,7 @@ ServerGameStateDealCardsDelay::Process(ServerGameThread &server)
}
int
ServerGameStateDealCardsDelay::InternalProcess(ServerGameThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
ServerGameStateDealCardsDelay::InternalProcess(ServerGameThread &/*server*/, SessionWrapper /*session*/, boost::shared_ptr<NetPacket> /*packet*/)
{
return MSG_SOCK_INTERNAL_PENDING;
}
@@ -961,7 +961,7 @@ ServerGameStateShowCardsDelay::Process(ServerGameThread &server)
}
int
ServerGameStateShowCardsDelay::InternalProcess(ServerGameThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
ServerGameStateShowCardsDelay::InternalProcess(ServerGameThread &/*server*/, SessionWrapper /*session*/, boost::shared_ptr<NetPacket> /*packet*/)
{
return MSG_SOCK_INTERNAL_PENDING;
}
@@ -999,7 +999,7 @@ ServerGameStateNextHandDelay::Process(ServerGameThread &server)
}
int
ServerGameStateNextHandDelay::InternalProcess(ServerGameThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
ServerGameStateNextHandDelay::InternalProcess(ServerGameThread &/*server*/, SessionWrapper /*session*/, boost::shared_ptr<NetPacket> /*packet*/)
{
return MSG_SOCK_INTERNAL_PENDING;
}
@@ -1060,7 +1060,7 @@ ServerGameStateNextGameDelay::Process(ServerGameThread &server)
}
int
ServerGameStateNextGameDelay::InternalProcess(ServerGameThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
ServerGameStateNextGameDelay::InternalProcess(ServerGameThread &/*server*/, SessionWrapper /*session*/, boost::shared_ptr<NetPacket> /*packet*/)
{
return MSG_SOCK_INTERNAL_PENDING;
}
@@ -1087,7 +1087,7 @@ ServerGameStateFinal::~ServerGameStateFinal()
}
int
ServerGameStateFinal::InternalProcess(ServerGameThread &server, SessionWrapper session, boost::shared_ptr<NetPacket> packet)
ServerGameStateFinal::InternalProcess(ServerGameThread &/*server*/, SessionWrapper /*session*/, boost::shared_ptr<NetPacket> /*packet*/)
{
return MSG_SOCK_INTERNAL_PENDING;
}