It is now possible to start the network game with a player number below the maximum player count.
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+2
-2
@@ -32,10 +32,10 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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const PlayerDataList &playerDataList, const GameData &gameData,
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const StartData &startData, int gameId)
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: myFactory(factory), myGui(gui), actualHand(0), actualBoard(0),
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startQuantityPlayers(gameData.numberOfPlayers),
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startQuantityPlayers(startData.numberOfPlayers),
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startCash(gameData.startMoney), startSmallBlind(gameData.smallBlind),
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startHandsBeforeRaiseSmallBlind(gameData.handsBeforeRaise),
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myGameID(gameId), actualQuantityPlayers(gameData.numberOfPlayers),
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myGameID(gameId), actualQuantityPlayers(startData.numberOfPlayers),
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actualSmallBlind(gameData.smallBlind), actualHandID(0), dealerPosition(0)
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{
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// cout << "Create Game Object" << "\n";
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