It is now possible to start the network game with a player number below the maximum player count.
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@@ -261,7 +261,7 @@ ServerRecvStateInit::InternalProcess(ServerRecvThread &server, SessionWrapper se
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size_t curNumPlayers = server.GetCurNumberOfPlayers();
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// Check the number of players.
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if (curNumPlayers >= (size_t)server.GetGameData().numberOfPlayers)
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if (curNumPlayers >= (size_t)server.GetGameData().maxNumberOfPlayers)
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{
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server.SessionError(session, ERR_NET_SERVER_FULL);
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return retVal;
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