It is now possible to start the network game with a player number below the maximum player count.
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@@ -54,6 +54,7 @@
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#define ERR_NET_UNKNOWN_PLAYER_ID 111
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#define ERR_NET_INVALID_ROUND 112
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#define ERR_NET_PLAYER_KICKED 113
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#define ERR_NET_INVALID_PLAYER_COUNT 114
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// This is an internal message which is not reported.
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#define MSG_SOCK_INTERNAL_PENDING 0
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