It is now possible to start the network game with a player number below the maximum player count.
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@@ -57,7 +57,7 @@ void Session::startLocalGame(const GameData &gameData, const StartData &startDat
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myGui->initGui(gameData.guiSpeed);
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PlayerDataList playerDataList;
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for(int i=0; i<gameData.numberOfPlayers; i++) {
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for(int i = 0; i < startData.numberOfPlayers; i++) {
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//Namen und Avatarpfad abfragen
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ostringstream myName;
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