Update server ping with each game action (#239).
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@@ -179,16 +179,4 @@ enum NetTimeoutReason {
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NETWORK_TIMEOUT_KICK_AFTER_AUTOFOLD
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};
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struct ServerStats {
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ServerStats()
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: numberOfPlayersOnServer(0), numberOfGamesOpen(0), totalPlayersEverLoggedIn(0),
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totalGamesEverCreated(0), maxGamesOpen(0), maxPlayersLoggedIn(0) {}
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unsigned numberOfPlayersOnServer;
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unsigned numberOfGamesOpen;
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unsigned totalPlayersEverLoggedIn;
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unsigned totalGamesEverCreated;
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unsigned maxGamesOpen;
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unsigned maxPlayersLoggedIn;
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};
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#endif
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