Update server ping with each game action (#239).
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@@ -156,6 +156,10 @@ void ServerGuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats)
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{
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if (myClientcb) myClientcb->SignalNetClientStatsUpdate(stats);
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}
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void ServerGuiWrapper::SignalNetClientPingUpdate(unsigned minPing, unsigned avgPing, unsigned maxPing)
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{
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if (myClientcb) myClientcb->SignalNetClientPingUpdate(minPing, avgPing, maxPing);
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}
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void ServerGuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec)
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{
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if (myClientcb) myClientcb->SignalNetClientShowTimeoutDialog(reason, remainingSec);
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